This is an assumption that is not the case. As mentioned the fights were not too difficult, until much much later, and after complete party exhaustion from having zero chance to rest. The problem—aside from the core flaw with the camping gear requirement, is that after several hours of play, there was suddenly no way to press forward, and no way to press backward, and no way to reload without a serious time loss. The party was worn down with no way to rest—despite having ample space and safety to recuperate; they eventually became unable to withstand assault; being whittled down to melee only, and a few hitpoints each. That killed interest in the game for me. There were no warning signs, and didn't need to be. They needed to be able to rest where plausible.Doni wrote: ↑February 27th, 2018, 3:20 am Long story short, his curiosity got the better of him, ignoring the warnings and the state of his worn down party, and recklessly jumped down the sacrificial chamber pit into the warm embrace of the blood cult priest on a much deeper (harder) area of Od Nua.. with expected FUN results
I don't want to see this same mistake made in WL3. It's bad design.
This never happened in any of the original Infinity engine games—of which I completed all of them.
*But others have seen to fixing it, they simply made a mod that strips out the limitation on the campfire mechanic (making it one hundred instead of four). With the mod, it effectively becomes unlimited (as it should be). Alas... I am not going to download a mystery .dll into my game; even if it's the only way. The patch I've seen is not data-only; it replaces the assembly-sharp library. Perhaps I'll patch it myself, and start over with a new party. The base game is wonderful, aside from its minor flaws. This could have been a non-issue for a simple check box to disable the camping gear mechanic.