sear wrote:Do you prefer games with more character stats, skills, attributes, etc. even knowing that some of those may be less comparatively valuable, or redundant with each other? Or do you like it when games have perhaps a smaller set of those, but those stats, skills and so on are more unique and more consistently useful?
I definitely prefer fewer stats and skills, and having them be worth the space/effort. It's disappointing when developers design games with more stuff than they can handle. Just ends up with a bunch of unnecessary clutter and a few stats, weapons and/or tactics that trump all others. Don't put more on your plate than you're going to eat.
Chris Keenan, Official XBox Magazine #145 Interview, 11-16-2016 wrote:"A turn-based combat system can sometimes slow things down unnecessarily. I think that was something that with Wasteland we could definitely improve on and make it feel a little more snappy. There's going to be less of a micro-management aspect with your party. In Wasteland 2 you tended to have seven party members with six or seven different weapon skills you could choose, and we're going to try and condense those down. We want to make sure that the focus is on the strategy of the combat, not on the micro-managing of your statistics in combat and the weapons."
The combat micromanagement in Wasteland 2 doesn't have a lot to do with stats or weapons. It's all about the crucial positioning, to avoid taking damage, and improve chances to inflict damage. In Wasteland 1 positioning was usually not very important, so turn-based combat could be handled quickly and conveniently. When every Ranger has to be moved around manually, suddenly every little fight takes a lot of time. And I don't see how that can be fixed, other than reducing the amount of combat. Reducing the number of combat skills and weapons is fine by me, but meaningless to the micromanagement. As for the strategy of combat, that's where all the micromanagement comes into play, isn't it? Certainly is for me. Position, position, position. Are the Rangers in Wasteland 3 going to auto-position themselves? Surely not?