Zombra wrote:It would be better of course to have stuff like locks and alarms retooled so that save scumming simply isn't useful in the first place.
Eh, not really a fan of hard gates and caps, if that's what you're suggesting.
Seems like throwing the baby out with the delicious bath water. (or something

)
Much prefer some sort of hybrid solution with impossible tasks (way above your skill level, where you roll for critical fail if applicable), normal tasks (around your skill level, roll to determine [critical] success/fail) and guaranteed tasks (way below your skill level, roll for critical success where applicable).
That could shave off some of the ice berg, I think, without completely ending up in Stifleville, Stiflevania.
(Also, I loved the addition of critical failures in WL2.. )