Font

Discussion about the upcoming Wasteland 3!

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bokkie
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Font

Post by bokkie » October 1st, 2016, 2:41 pm

Might be a bit preliminary but still... Please don't use the WL2:DC font as it was terrible! The original font was much better.

Tl;dr: don't use the wl2:dc font ;)

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Zombra
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Re: Font

Post by Zombra » October 1st, 2016, 3:54 pm

lol @ tldr.

Completely agree. Bring back OCR-A or at least something monospaced.
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Salmanasar
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Re: Font

Post by Salmanasar » October 2nd, 2016, 4:53 am

^this. Shame that inxile never bothered to adress issues like that in patch or two for DC.

moleman
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Re: Font

Post by moleman » October 3rd, 2016, 1:28 pm

Fourthed.

Magistross
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Re: Font

Post by Magistross » October 5th, 2016, 8:40 am

Fifthed.

cadriese
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Re: Font

Post by cadriese » October 5th, 2016, 10:25 am

Normally I'd say classic typewriter font all the way, but since they're going for the dialogue tree-based system I'm not sure if it would even fit any longer?

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Zombra
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Re: Font

Post by Zombra » October 5th, 2016, 11:17 am

Well the gameplay video shows a good-looking monospace font. I can definitely live with this.
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Salmanasar
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Re: Font

Post by Salmanasar » October 5th, 2016, 12:02 pm

Well, I wouldnt expect that we'll see those "talking heads" in every quest-related conversation. Either that or we'll see heavy recycle of faces, not to mention that needed VA would kill the budget.

And when we talk about this conversation mockup - god forbid that half-screen console'ish conversation UI. It just doesnt work on 24' monitor.

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Brother None
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Re: Font

Post by Brother None » October 5th, 2016, 12:18 pm

Zombra wrote:Well the gameplay video shows a good-looking monospace font. I can definitely live with this.
Please do note the "UI" in the video is 100% a placeholder (though our UI designer did pick the font)
Thomas Beekers
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Zombra
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Re: Font

Post by Zombra » October 5th, 2016, 12:20 pm

Salmanasar wrote:Well, I wouldnt expect that we'll see those "talking heads" in every quest-related conversation.
No, but if they're starting off using a good-looking font, we can hope that they won't throw it out the window later. Of course for some reason Wasteland 2 used a good-looking font everywhere except on the printer feed.
And when we talk about this conversation mockup - god forbid that half-screen console'ish conversation UI. It just doesnt work on 24' monitor.
Conversation format thread.
Brother None wrote:
Zombra wrote:Well the gameplay video shows a good-looking monospace font. I can definitely live with this.
Please do note the "UI" in the video is 100% a placeholder (though our UI designer did pick the font)
Your UI designer has good taste in fonts. Go with his instincts down the road. :)
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