
(*except with parties, obvz.)
Yeah, I saw Bubbles' observation that this could sorta kinda be construed to mean only one PC ... but really it doesn't mean anything. You built your team with companion NPCs in Wasteland 2 as well, so let's wait for at least one shoe to drop. Hopefully this Burning Question will be definitively (and correctly) answered soon.Infinitron wrote:https://www.fig.co/campaigns/wasteland- ... 91#updatesHmmm...Both players run separate Ranger squads, sharing from the pool of available companion NPCs to build your teams.
Haha.dorkboy wrote:Yeah, that's sounding more and more like """phase based""".
Unless you can change the appearance of the companions this time.dorkboy wrote:The 37 Pieces of Flair stretch goal would make even less sense with only TCO + companions, and the wording for that mentions ranger models (including stuff like body and head types - which would be an odd combo with premade CNPCs), so there's that.
Oh, I already did, day 1.Grohal wrote:So let's give them the benefit of doubt here.
What does that mean? I familiar with the term "phase based" for combat but I'm not sure what it means here. If the combat is becoming phased based that would be great. I don't think you are referring to combat though.dorkboy wrote:Yeah, that's sounding more and more like """phase based""". Oh well.
(*except with parties, obvz.)
Yeah, I wasn't referring to combat, but rather to not knowing what inXile mean by the terms they use sometimes. As a backer I might think it means one thing, but then a lot of the actual details might point to it meaning something else (the "phase based" combat of BT IV being an example of that).Jozape wrote:The fact that you can have two ranger squads roaming Colorado freely and that both ranger squads need to be present - not just a chosen character or squad - to progress the story, suggests to me that the game isn't fundamentally about "The Chosen One".What does that mean? I familiar with the term "phase based" for combat but I'm not sure what it means here. If the combat is becoming phased based that would be great. I don't think you are referring to combat though.dorkboy wrote:Yeah, that's sounding more and more like """phase based""". Oh well.
(*except with parties, obvz.)
Instead, you'll be the sole survivor of Team November, establishing a new foothold in hostile, harsh, and unforgiving territory. It will be up to you to recruit promising new Rangers from the local population
Personally I prefer the so called "chosen one" storytelling if it makes sense. In BG you are divine, in Fallout 1 only you care to save your Vault, in Fallout 2 only you care to save your village and so on.paultakeda wrote:And if the last survivor of Team November dies does the game end? THAT is the defining question on whether or not this is a Chosen One game.
Haha, what? Your last sentences make no sense, but at least you could rant about millennials, right? Doesn't need to make sense then.-Archangel- wrote:You don't need powerful rad suit to get there, I always go there early. You just man it up through radiation.
As for having similar skills with companions, so what?! You are meant to play these games more than once. Only thing game needs to make sure it has is enough fun content for 2nd and later playthroughs. You can then use knowledge from your previous playthrough to get access to content you could not before.
You post is 100% reason why people don't like millennials. You want everything and you want it now.
That's true to a point - but you tend to encounter most companions quite early into the game, so you don't waste that much skill points.Amaror wrote:I am really unhappy about this. I allready had a bit of a mess playing Wasteland 2, because the characters I got coincided in skills with the ones I created, essentially wasting those skill points.
I'm not sure it'll be any worse. If you create 4 characters, you're very likely that any companion you recruit will have at least one skill in common with them. If you only create 1 character, the collision chance is actually lower. Sure you perhaps (depending how they are designed, and how many of them there are) will have collisions between two companions, but it doesn't have to be any worse than between companion and PCs.Amaror wrote:This will only be exagerated when, instead of creating four characters, I can only create one and just have to deal with the, usually badly skilled, companions the game throws at me.
WL2 wasn't designed to be replayed 100x or even 20x times like Civilization, but it was still designed to be replayed at least once or twice, with the many ways to solve quests, mutually exclusive paths, ...Amaror wrote:And, no, this isn't really a game that's designed to be replayed a lot. [...] But it's not designed from the ground up to be replayed. Games that focuss on gameplay are designed to be replayed. Binding of Isaac is designed to be replayed, Europa Universalis is designed to be replayed, Civilization games are designed to be replayed.
I guess you're right about that. I played and replayed Satellite Reign for a year, but the clunky gameplay of Wasteland 2 makes it hard for me to get back into the game every time now. And I haven't even left Titan's Valley. I should be excited about venturing forth into the unknown wastes. But apparently it's more interesting to read this forum. That shouldn't be the case this early in the game.Amaror wrote:But it's not designed from the ground up to be replayed. Games that focuss on gameplay are designed to be replayed.
Yeah, it's just baffling to me that they might make such a fundamental change to the format. I mean, I get it why there were drastic changes between Wasteland and Wasteland 2. I get it! I really do!Grohal wrote:I cannot understand why something is changed that was part of the essence of Wasteland in part one and two: 4+3. I never saw any complains about this, at least nothing comes to my mind in that case.