Quirks and traits

Discussion about the upcoming Wasteland 3!

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goatKINGkoza
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Joined: July 26th, 2018, 8:38 pm

Re: Quirks and traits

Post by goatKINGkoza » August 26th, 2018, 7:25 pm

I like quirks and traits that are defining of a character. They should also have a positive and negative impact to them, not necessarily equally positive and negative more like 60% positive and 40% negative. I assume these are picked during character creation, and are not perks as are picked when leveling up, those should always be positive.

The Gifted trait in Fallout was great, but not really balanced well. I don't think I'd put it in a game I'd design, it's too strong.

The Psychopath in WL2DC quirk I really enjoyed.

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fuzzyballs01
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Joined: April 4th, 2017, 9:56 am

Re: Quirks and traits

Post by fuzzyballs01 » September 9th, 2018, 1:52 am

I like quirks that lowers XP gain
I don't like going OP, and with less XP to go around, it takes longer for it to happen
as for traits, I like critical hit builds

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Grohal
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Joined: April 26th, 2013, 9:51 pm

Re: Quirks and traits

Post by Grohal » September 10th, 2018, 6:04 am

fuzzyballs01 wrote:
September 9th, 2018, 1:52 am
...
as for traits, I like critical hit builds
I find that sentence in connection with your avatar a bit... disturbing. :mrgreen:
Hell is no place, hell is a condition.

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