Combat - More of the same?

Discussion about the upcoming Wasteland 3!

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Elderin
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Joined: March 16th, 2017, 12:48 pm

Combat - More of the same?

Post by Elderin » March 16th, 2017, 1:00 pm

While I enjoyed Wasteland 2 at first, the combat quickly grew stale. There just didn't seem like there was enough tactical depth. The environment is rarely useful. The abilities are pretty bland. Most battles seemed to just turn into a slugfest without much regard for cover, flanking, ect.. Compare that x-com 2, which has a wide range of enemy types with different abilities, loads of classes/abilities for your characters to utilize, and puts a lot of emphasis on cover, high ground, and flanking.

Will wasteland 3 do anything to address this?

SagaDC
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Joined: May 2nd, 2012, 5:51 am

Re: Combat - More of the same?

Post by SagaDC » March 16th, 2017, 2:27 pm

According to the Vision Document they released a couple of weeks ago, Wasteland 3 will include: "An evolution of Wasteland 2's tactical, turn-based combat that includes vehicles, environmental dangers, and a revamped action system."

Later in the document, it further elaborates on this by talking about "Combat Abilities" (special attacks, techniques, and benefits tied to character skills, perks, and equipment). It gives examples by noting that a ranger who's good at melee might learn to kneecap enemies and knock them prone, or another ranger might gain short-range area attacks using an arm-mounted flamethrower.

They want to do more memorable "set piece" battles in Wasteland 3, stressing that they want to put more importance on level design, cover placement, and ways to interact with the environment during encounters. Some of the ideas they throw around are evolving battles that will change when reinforcements arrive midway through a fight, or when a combat objective suddenly changes.

They don't go into many specifics, since the game is still in predevelopment, but it does sound fairly promising. Obviously, we'll have to wait until the Beta version of the game is available to see what their end goals might really look like.

You can check out the Vision Document over here, if you haven't already: https://drive.google.com/file/d/0B3LlgO ... 85TUE/view

Elderin
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Re: Combat - More of the same?

Post by Elderin » March 16th, 2017, 4:37 pm

Thanks! Just finished reading it. The addition of abilities and better encounter design will help a lot. I really hope cover and flanking take on a much larger role as well.

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