How would you suggest playing the game to get such pair?
Considering, that my current Castoff is Gold/Blue (though I feel like it actually should be Gold/Blue/Indigo, though there is no such position) I have a a general feeling, how to get Gold (as it's ridiculously overpresent in the game), but how to balance out the Red, without scewering the Gold Tide, I have no idea.
How the calculation formula works exactly, BTW?
Is it hard to get Red/Gold Castoff?
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- Adventurer
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I finished the game twice, and twice ended up with a combination of Gold and Blue (Gold/Blue first, Blue/Gold second...), so I don't really know if it's my playstyle or if those two Tides are well over-represented. So sorry can't help you much getting Red... although I'll try another playthrough as a Glaive, maybe this time I'll get more Red

From my understanding (but I might be wrong), you only ever gain points toward a Tide by selecting answers/doing things, answer X will give +5 Red, answer Y +8 Gold, ... And then the score of your Tides are compared, if one is sufficiently ahead of all others you get a "pure Tide", else you get the top two of your Tides. But it would be nice to have a more detailed answer from developers (or someone who reverse engineered the code, or whatever :p).
- Firkraag
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But what if you have three Tides tied (or one dominant and two close behind), for example? How will the game determine which two are dominant?
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If you've one dominant and two close behind, you'll only get the dominant Tide (so, like it happened to me once, I was Blue/Gold, then selected a Silver answer, and went to pure Blue, since the Silver raised close enough to the Gold). You need a sufficient (but I don't know how big) gap between the #2 and the #3 to get two Tides.
What happens if you no dominating Tide at all, that I don't know. Initially it was planned for a Grey Legacy when you have no dominant Tide at all, but I don't know if that was implemented.
- Firkraag
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As far as I remember, Idealist is still in the game. You start with it. I'm not sure if it's possible to retain it throughout the game, though.
- Gillsing
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It should be possible if you bring Oom along and avoid picking tidal options in dialogue. Sounds like it would be very boring though. But perhaps you could note down all the tidal options you use, to see which tides should be slightly ahead, and only choose other tides until it looks like those first tides are not ahead.
- Firkraag
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I gave up and used TideLoader to just manually give myself Red tide and remove Blue by tiny amount every time I get off balance. The readme was a bit unclear, but typing in something like "raisetide Red Tiny" did a wonder.Gillsing wrote: ↑July 2nd, 2022, 10:17 pmIt should be possible if you bring Oom along and avoid picking tidal options in dialogue. Sounds like it would be very boring though. But perhaps you could note down all the tidal options you use, to see which tides should be slightly ahead, and only choose other tides until it looks like those first tides are not ahead.
Not perfect, but I can always handwave it as getting better at this whole Tides attunement biz...
Check this out, even got myself this nifty portrait:

Honestly, I love this game, but it is tough game to love with how little post launch support it gets.

Oh, well. I'm just salty.