Re: XP too easy?
Posted: November 18th, 2018, 2:07 pm
Bit of a necro, but I think it's worth it:
First, the fight itself gives somewhere around 21k XP.
However, when it's the first time you've beat him, some interesting things happen:
1) If the character is not a mage and is below level 35, their XP is set to 9 million XP, which brings them up to 35.
2) If the character is a Chronomancer, they follow the same rule (XP set to what's needed to level them to 35).
3) If the character is a Magician, Conjurer, Wizard, or Sorcerer, they are automatically turned into a level 1 Archmage (with 0 XP) with all the spells from Magician, Conjurer, Wizard, and Sorcerer. They also have their HP and SpPts raised if below a certain minimum.
That said, the 3 is a little weird. When I beat Brilhasti with my party, my non-Chronomancer was a level 1 Wizard who had finished Magician, Conjurer, and Sorcerer. He became a level 1 Archmage as expected, but he also had BASP, which is a level 2 spell.
Thus, my level 35 Paladin that started with pretty junk stats, now has: St: 21, IQ: 15, DX: 11, CN: 15, Lk: 18, HP: 428
My Chronomancer (who only went through Magician and Conjurer) has: St: 27, IQ: 22, Dx: 26, CN: 20, Lk: 19, HP: 428, SpPts: 412
My Archmage: St: 23, Iq: 20, Dx: 22, Cn: 20, Lk: 20, HP: 375, SpPts: 350 (I think those HP and SpPts are the minimum).
(Random side note: at level 35, the Hunter's crit chance is 78%, while all Rogue abilities are between 95% and 99%, and a level 35 Chronomancer has 11,800,000 XP, compared to 9M for most and 9.03M for the Monk)
Again, I didn't do any rerolls with these characters, so they started with pretty bad attributes, but the powerlevel up to 35 smooths over much of those issues, and had they started with good attributes, they'd be even better off. However, a party taken through 1 and 2 will probably not get much of a bonus from Brilhasti, which... was pretty much the point, I wager: it's a way to "quickly" bring a brand new party up to parity with carryover characters, since the meat of the game is post-Skara Brae.
Technically, it would be possible to get yourself a Geomancer before beating Brilhasti, since the Old Man skips ahead to the fetch quests once you have a Chronomancer; killing Brilhasti is actually 100% optional. Mind, without that free powerlevel, it would either take a lot of grinding or a transferred party. Anyway, if you didn't kill Brilhasti until you had a Geomancer and then killed him, my assumption is that the Geomancer would, like the Chronomancer, get the required XP for level 35. Which is probably quite substantial; they either level the slowest, or it's just that you get them so late in the game, you can't rely on too many 600k boosts from turning in quests.
I've been replaying 3 on a C64 emulator, and recently dealt with Brilhasti, and can give specifics on what happens when you beat him.KorganBloodAxe wrote: ↑November 2nd, 2018, 2:55 pmWhen I originally played back on the c64 version - I think after killing Brilhasti (and other farming) about 20-30 times I had a party around level 25 or so with some archmages, not sure about other versions. The next few worlds were a decent challenge.
First, the fight itself gives somewhere around 21k XP.
However, when it's the first time you've beat him, some interesting things happen:
1) If the character is not a mage and is below level 35, their XP is set to 9 million XP, which brings them up to 35.
2) If the character is a Chronomancer, they follow the same rule (XP set to what's needed to level them to 35).
3) If the character is a Magician, Conjurer, Wizard, or Sorcerer, they are automatically turned into a level 1 Archmage (with 0 XP) with all the spells from Magician, Conjurer, Wizard, and Sorcerer. They also have their HP and SpPts raised if below a certain minimum.
That said, the 3 is a little weird. When I beat Brilhasti with my party, my non-Chronomancer was a level 1 Wizard who had finished Magician, Conjurer, and Sorcerer. He became a level 1 Archmage as expected, but he also had BASP, which is a level 2 spell.
Thus, my level 35 Paladin that started with pretty junk stats, now has: St: 21, IQ: 15, DX: 11, CN: 15, Lk: 18, HP: 428
My Chronomancer (who only went through Magician and Conjurer) has: St: 27, IQ: 22, Dx: 26, CN: 20, Lk: 19, HP: 428, SpPts: 412
My Archmage: St: 23, Iq: 20, Dx: 22, Cn: 20, Lk: 20, HP: 375, SpPts: 350 (I think those HP and SpPts are the minimum).
(Random side note: at level 35, the Hunter's crit chance is 78%, while all Rogue abilities are between 95% and 99%, and a level 35 Chronomancer has 11,800,000 XP, compared to 9M for most and 9.03M for the Monk)
Again, I didn't do any rerolls with these characters, so they started with pretty bad attributes, but the powerlevel up to 35 smooths over much of those issues, and had they started with good attributes, they'd be even better off. However, a party taken through 1 and 2 will probably not get much of a bonus from Brilhasti, which... was pretty much the point, I wager: it's a way to "quickly" bring a brand new party up to parity with carryover characters, since the meat of the game is post-Skara Brae.
Technically, it would be possible to get yourself a Geomancer before beating Brilhasti, since the Old Man skips ahead to the fetch quests once you have a Chronomancer; killing Brilhasti is actually 100% optional. Mind, without that free powerlevel, it would either take a lot of grinding or a transferred party. Anyway, if you didn't kill Brilhasti until you had a Geomancer and then killed him, my assumption is that the Geomancer would, like the Chronomancer, get the required XP for level 35. Which is probably quite substantial; they either level the slowest, or it's just that you get them so late in the game, you can't rely on too many 600k boosts from turning in quests.