It could essentially work like "smoke in your eyes" in darkness. Thus darkness would still be an issue, but a lesser one with the cats eye spell.Drool wrote: ↑October 24th, 2018, 6:51 pmI like the Darkness idea. Since it's not a light spell, it should have some special interaction with that. Hell, I could almost see an argument for it piercing Darkness, but that might make it too powerful.
Of course, you eventually just use BASP because it's so much more convenient.
For all discussion on all the previous The Bard's Tale games: the classic 1980's games (The Bard's Tale II: Destiny Knight, & III: Thief of Fate) & the humorous The Bard's Tale (2004) spin off.
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I missed if you tried this already... Did you try opengl mode? we had some luck with another user that was getting crashes when running under DirectX, but worked fine in opengl.
run with -force-glcore on the commandline.
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I remember it being green on the Apple IIe version as well. And for that matter, now that I think about, I think LERE/GRRE also had distinct colours (LERE being blue, GRRE being purple; with MAFL of course being orange). But also IIRC other than the duration difference it had the downside of NOT detecting secret doors, unlike other light spells... which is probably why it wasn't included in BASP.jamespodesta wrote: ↑October 24th, 2018, 5:11 pmI've noticed the cat's eyes flame is green on c64. Does anyone know if that gave it any specific extra ability, or was it just aesthetic?
I have this intuitive feeling that cat's eyes should be a really important light spell but it doesn't seem so by the manual and for the fact it was excluded form the BASP spell.
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