Monk dwarf rolling stats...

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Fugazi70
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Monk dwarf rolling stats...

Post by Fugazi70 » September 25th, 2018, 7:19 pm

Can you get 18 for constitution?

I only seen 17

I’m trying to figure out if I can get my dwarf monk with 18 Str and 18 con starting out...

Loswaith
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Re: Monk dwarf rolling stats...

Post by Loswaith » September 26th, 2018, 12:01 am

A dwarf is limited to only 17 Con, only a half-orc can have both con and str of 18 to start with.

You can find the starting stats per race here

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ConjurerDragon
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Re: Monk dwarf rolling stats...

Post by ConjurerDragon » September 26th, 2018, 4:07 am

Fugazi70 wrote:
September 25th, 2018, 7:19 pm
Can you get 18 for constitution?

I only seen 17

I’m trying to figure out if I can get my dwarf monk with 18 Str and 18 con starting out...
If you are playing classic BT 1 the maximum for each attribute is 18 and you gain +1 to one of them every time you gain a level so if you have 17 or 18 in an attribute at the start of the game is not that important.

Midnight Angel
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Re: Monk dwarf rolling stats...

Post by Midnight Angel » September 26th, 2018, 5:22 am

ConjurerDragon wrote:
September 26th, 2018, 4:07 am
If you are playing classic BT 1 the maximum for each attribute is 18 and you gain +1 to one of them every time you gain a level so if you have 17 or 18 in an attribute at the start of the game is not that important.
Actually, it can make quite some difference.

A monk with Con 17 gains 1d8+3 (7.5 on average) hp on leveling up, while a monk with Con 18 gains 1d8+4 hp (8.5 on average, which is 13.3% more).

Once your Con rises to 18, you will gain 1d8+4 per level as well, but these gains are not retroactive.
Which means that, on average, you miss out 1 hp for each level you gain before the randomizer decides to increase your Con from 17 to 18.


Same thing with Int and Spell Points, however, sp increase is only 1d4 + bonus, thus the Int stat has an even greater influence on sp.

rakenan
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Re: Monk dwarf rolling stats...

Post by rakenan » September 26th, 2018, 10:34 pm

Getting Con (and for casters Int) maxed early makes a large difference.

For casters, it's not that critical - they gain so many levels that even with horrid luck they'll end up with lots of HP and SP.

For fighter types, oddly, it's not all that much more important - with 1-16 base HP per level, the +4 HP per level from 18 Con, while valuable, doesn't dominate their HP gains.

But for Monks and Rogues, it's really important. They only get 1-8 HP per level, so the difference between 3-14 Con with zero bonus HP and 18 Con with +4 bonus HP is enormous. On average, it's almost half their HP gain per level. Thus, even though their other stats aren't ideal for it, I tend to go with Dwarf or Half-Orc for my Monks and Rogues. Starting with high Con is just that important, especially if you don't save-scum for useful stat bonuses on level up.
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