For all discussion on all the previous Bard's Tale games: the classic 1980s games (Bard's Tale, II: Destiny Knight, & III: Thief of Fate) & the humorous Bard's Tale (2004) spin off.
Moderator: Bard Hall Bouncers
- Forum Moderator
- Posts: 9651
- Joined: March 17th, 2012, 9:58 pm
- Location: Under Tenebrosia, doing shots with Sceadu.
I believe they just copied the data over. Could be memory; we're all getting old.
Feh. That shouldn't be there. Believe I mentioned it before, and I think it was an issue of getting invisible walls to work right. Might have fallen through the cracks.- In Tenebrosia, the wall you're supposed to cast PHDO or WAWA on is not a real wall anymore, but an illusionary wall, so you don't need the spells to reach Sceadu.
Dude, Chain Mail is totes OP.- The loot tables of Malefia are weird, I'm getting mostly low level drops such as regular chain mails, long swords, etc. (Thus, I gave up trying to get that coveted Staff of the Gods.)
Alwa nasci korliri das.
- Oldschool Roleplayer
- Posts: 127
- Joined: November 29th, 2012, 7:57 am
In BT3, some monsters were resistant (1/2 or 1/4 dmg) or weak (1.5--2X dmg) to certain attacks. I've noticed this hasn't been implemented in the Krome version.
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