Yeah, the originals had normal doors. Not sure why the remasters have these flipped ones, perhaps it's an Australian thing? : )
Hmm, I think they need to consult Cranford, if that's allowed or not. : )
Moderator: Bard Hall Bouncers
Yeah, the originals had normal doors. Not sure why the remasters have these flipped ones, perhaps it's an Australian thing? : )
Hmm, I think they need to consult Cranford, if that's allowed or not. : )
Am I the only one with this bug?
Maze of Dread is unbeatable for me. I'm on the snare and as far as I know I should've beaten it. I've looked at guides and they say there should be a teleport on N19 E7 after the magic mouth says "Correct". As you can see there's nothing there. No teleport. You just stand there and nothing happens.
https://i.imgur.com/bKoZsPd.jpg
I've reloaded and done the stupid back and forth a few times and each time the mouth tells me "correct" and puts me at N19 E6 facing the door and when I walk through the door, nothing. This is really annoying. Am I doing it wrong or is there a bug? Because this is the stupidest snare ever. "Waste a ton of time doing boring stuff and maybe this doesn't even work." This game is being shelved because I'm going to go insane if I try this insanely boring snare again and have it fail on me again.
Edit - I've modified this to hide things because someone on this thread was complaining about spoilers.
EDIT - Someone was complaining about spoilers so I put spoiler tags around the spoilers but they're still showing as far as I can see so I made the spoiler parts harder to read but as a warning - Answers to the Maze of Dread Snare follows.
Because this is NOT a spoiler forum or a spoiler thread, and I didn't want to ruin the game for anyone else. I was trying to answer your question in a way that was helpful to you without spelling it out and ruining it for others. But it turned out to be useless because despite my subtle attempt to indicate this to you, you've gone on to spoil everything for everyone anyway. Your questions weren't even relevant for this thread, asking for a puzzle solution in a bug reporting thread.spacemanspork wrote: ↑November 3rd, 2018, 11:07 pm Thanks, even though I'm not sure why you want to be so crypticall
Ah, so you just wanted to be a dick. I was thinking that's what it was but I wasn't sure, but now I am. The spoiler thing isn't true because "answer the question 5x correctly" is just as spoilery than "get 5 vials and equip 5 vials" and "answer the question 5x correctly" is all I needed. If you didn't want to spoil things why didn't you say "no spoilers please?" No you had to be subtle about asking for no spoilers? Uh huh.Zadkiel wrote: ↑November 4th, 2018, 6:34 amBecause this is NOT a spoiler forum or a spoiler thread, and I didn't want to ruin the game for anyone else. I was trying to answer your question in a way that was helpful to you without spelling it out and ruining it for others. But it turned out to be useless because despite my subtle attempt to indicate this to you, you've gone on to spoil everything for everyone anyway. Your questions weren't even relevant for this thread, asking for a puzzle solution in a bug reporting thread.spacemanspork wrote: ↑November 3rd, 2018, 11:07 pm Thanks, even though I'm not sure why you want to be so crypticall
Actually if you go back to the other side of the wall after Phase Door wears off (which IIRC is only one space movement) it will update again to the wall being present.
there are areas where this is impossible. one square areas walled off on every side where the only way to get to them are with the usage of phase door.
Are there areas that allow the use of PHDO that don't allow the use of APAR? Honestly curious, I don't recall many/any, but it's not something I've specifically checked. Most of the time, as I recall, zones either allow you to use magic to skip past the structure of the zone or they don't, and if not, they disable both PHDO and APAR. And I don't think APAR checks for antimagic in the target square, only the starting square.Spectralshade wrote: ↑November 7th, 2018, 2:46 amthere are areas where this is impossible. one square areas walled off on every side where the only way to get to them are with the usage of phase door.
I believe he is correct in that the only way to get a completionist map of some dungeons is to use APAR instead of Phase Door.thebruce wrote: ↑November 7th, 2018, 8:14 am PHDO should never put a persistent change on the map as it's always a single-move temporary change. I think it's just an effect of the manner in which the automap is recorded. Should be (auto map -> phdo -> render view) rather than (phdo -> automap / render view)
Talking about BT1-2 right? I'm pretty sure that BT3's Tenebrosia and Malefia were APAR-proof, but you were supposed to use PHDO (or WAWA) on certain walls.jamespodesta wrote: ↑November 10th, 2018, 10:05 pmWhile the game is techinically capable of being anti-phase-door but not anti-apar, this ability was never implemented that I could see.