Moderator: Bard Hall Bouncers
- Forum Moderator
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- Joined: March 17th, 2012, 9:58 pm
- Location: Under Tenebrosia, doing shots with Sceadu.
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- Joined: March 6th, 2012, 6:25 am
That's how I interpret it; but it may mean that the graphics are redone, rather than reworked.
- Posts: 66
- Joined: June 9th, 2015, 7:16 am
I only ask because, as I remember, Becky's code was full of bugs and unplayable. I would hate to get excited on Tuesday just to have a piece of crap
- Supreme Jerk
- Posts: 5136
- Joined: January 3rd, 2013, 8:48 am
- Posts: 683
- Joined: January 27th, 2015, 7:57 am
The snares were probably one of those "great ideas, to make it more interesting and challenging, with something new", you know, like mastery slots, opportunity, block-pushing, door lock minigames, etc.
Well, they've confirmed creating new female portraits for BT1, so based on that, we need new female portraits for BT2 too (eg. not to reuse the same ones as for BT1, due to the style difference), new female enemy portraits for BT1-2 and new class-based portraits for BT3.
- Orpheus the Bard
- Posts: 306
- Joined: July 2nd, 2015, 3:48 am
- Posts: 1092
- Joined: April 26th, 2013, 9:51 pm
According to Steam Bards Tale I will be released 14th August, 16:00 MEZ (German time). Hopefully we will get the keys before that.Orpheus the Bard wrote: ↑August 14th, 2018, 2:27 am So, is the place in California releasing this or Krome Studios in Melbourne. I know they were working on it, but the game itself might be held elsewhere. It's just that Melbourne is only a hour or two behind Brisbane or before us and it's been the 14th where I am for the last 19 hours (At a Rough guess.) I don't want to be irritating, but I am getting itchy feet.
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