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Re: Bard's Tale trilogy signature elements

Posted: June 20th, 2017, 8:10 pm
by Gizmo
ZiN wrote:
June 20th, 2017, 3:08 pm
So what others form BT2 would you like to see?
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Re: Bard's Tale trilogy signature elements

Posted: July 7th, 2017, 2:08 pm
by ssfsx17
Signature elements for me, as compared to other Wizardry-family games:

- The Bard class is awesome. Breathing fire horns for crowd control, or just making everyone attack twice, and other such great abilities.
- Heavy emphasis on guest NPCs. Sadly, BT3 didn't have a dedicated slot for Hawkslayer, so I generally went without him.
- Utterly evil and wicked dungeons. The only game series that tries to match BT for how evil its dungeons are is probably Etrian Odyssey.
- Massive battles. Not just the signature 396 berserkers, but also fights against groups of 20+ enemies. BT3 went quite overboard with how many groups of enemies per encounter though.
- The spellcaster class system. It helped to make you feel that there was constantly something to look forward to at the ultra-high levels, and to feel that those characters were irreplaceable.

Re: Bard's Tale trilogy signature elements

Posted: September 6th, 2017, 3:43 am
by Alation
One of the most iconic parts of BT3 for me was the Hawkslayer story, and how it was revealed out of order in the different dimensions.

Re: Bard's Tale trilogy signature elements

Posted: September 9th, 2017, 2:50 pm
by Drool
Alation wrote:
September 6th, 2017, 3:43 am
One of the most iconic parts of BT3 for me was the Hawkslayer story, and how it was revealed out of order in the different dimensions.
That was probably my second favorite. The story of Lucencia really got me.

Re: Bard's Tale trilogy signature elements

Posted: October 28th, 2017, 8:46 pm
by Orpheus the Bard
Hello, haven't been here in a good while due to the ultra slow development of this game. Figured I might need to check back in today, because of premonition I got concerning last BT game. With all the older versions BT before it.