The Bard’s Tale IV: Director’s Cut – November 20 Update

For all Bard's Tale IV discussion that does not fit elsewhere, suggestions, feedback, etc. No spoilers allowed.

Moderator: Bard Hall Bouncers

Post Reply
User avatar
Mattonomicon
Developer
Posts: 15
Joined: November 18th, 2019, 11:56 am

The Bard’s Tale IV: Director’s Cut – November 20 Update

Post by Mattonomicon » November 20th, 2019, 12:14 pm

The Bard’s Tale IV: Director’s Cut – November 20 Update

Art
  • Dual wielding enemies should now have their second weapon
  • When Illusory Dalgliesh transforms, he should now have his appropriate weapon
  • Fixed some texture issues that display on models at a particular distance
  • Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
Gameplay
  • Players can no longer deploy barricades on occupied squares
  • Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
  • Fixed several issues related to combat positioning and respawning
  • Fixed an issue with a ladder in Mangar's Tower
  • Fixed movement nodes in the chambers beneath Skyhenge
  • Fixes to the puzzle at the top of the Sentry Tower
  • Door to Dwarven ruins will no longer be locked
  • The Redcap will now damage Dwarven party members with its "Headbutt" ability
  • Luck Stones will no longer respawn when transitioning levels
  • Fixed an issue where Gaufroi would not give loot when killed in a specific manner
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
  • Fixed audio distortion in several places around the world
  • Healing potions are no longer consumed twice when in battle
  • Skill cooldown should always trigger in waved combats now
HUD/UI
  • Fixed issues relating to corrupted save files, and fixes to the save/load game menus
  • Added the "History of Caith" cinematic into the "special Features" menu.
  • Cursor will no longer disappear when pressing ESC during the skill tree tutorial
  • Cursor should no longer disappear when talking to NPCs
  • Adjustments to HUD elements for better readability
  • Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
  • Moving an equipped trinket item in your inventory will no longer unequip it
  • Using the escape key will no longer fully back out of the Options menu
  • Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
  • (Xbox) (PS4) Fixed an issue with multi-use abilites on the combat HUD
Stability
  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Equipping archmage robes on a Trow will no longer crash the game
  • Fixed some isolated and specific combat crashes
  • (PC) Users are no longer able to launch multiple instances of the game simultaneously
  • Fixed an issue with the final level when settings are on Low
  • (Xbox) Fixed several performance issues specific to the Xbox One X
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world

User avatar
Drool
Forum Moderator
Posts: 9811
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: The Bard’s Tale IV: Director’s Cut – November 15 Update

Post by Drool » November 20th, 2019, 5:20 pm

Mattonomicon wrote:
November 20th, 2019, 12:14 pm
Fixed an issue with a ladder in Mangar's Tower
Ohhh, is that the one where you could grab the ladder when you shouldn't and climb up off the map? I forgot to mention that one.
Alwa nasci korliri das.

Dork Mage
Scholar
Posts: 214
Joined: May 13th, 2013, 5:58 pm

Re: The Bard’s Tale IV: Director’s Cut – November 15 Update

Post by Dork Mage » November 25th, 2019, 4:31 pm

Drool wrote:
November 20th, 2019, 5:20 pm
Mattonomicon wrote:
November 20th, 2019, 12:14 pm
Fixed an issue with a ladder in Mangar's Tower
Ohhh, is that the one where you could grab the ladder when you shouldn't and climb up off the map? I forgot to mention that one.
That's it... I got caught by that too.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests