
- Respec characters: please let us respec our characters. Simple solution: let it cost a MercToken to fully respec a character. And please let us also respec the premade characters. So we feel more comfortable with them and might keep them for the whole game (which would be nice, so we could experience party banter which is restricted to premade characters only).
- Faster walkspeed: Walking around feels like a snail. Please either enhance walkspeed or implement Walk- and Runmode.
- Clarify from which stats Mental- and True Damage depend: People have found out that Mental damage can be increased by increasing INT - but this applies only for Practitioners, and not for Fighters, Rogues. For Fighters and Rogues increasing INT does nothing, and only increasing STR increases Mental damage. This is incosistent and confusing. And it's mentioned nowhere. Same issue for True damage. This must be explained somewhere (preferably in the game, or at least in the manual).
- Inventory sorting: While I had no major issues with the default unordered inventory (because I always emptied my whole inventory quickly), dragging&dropping every single item over various inventory pages, and ordering them manually is a bit tedious.
- Faster combat: Combat seems often to lag when switchting from enemy turn to party turn and reverse. Something is slow there. It even seems to lag within your own party. It doesn't feel as snappy as the promised "attack effects are decoupled from input". Again something is slow here. Maybe it's necessary to reduce animation time and effect time to make it snappier. I don't know.
- Shut up some singing NPCs: I have read complaints about singing NPCs already in the Steam forums and these reminded me, that it annoyed me as well. I recall 2 locations where I really got annoyed by the singing characters: first is in Skara Brae where I repeatedly heard some male voices singing a song. Listening to this 10 times in a row was a torture. Second place was in the Adventurers Guild when Rabbi repeated that Bard song endlessly, while I was creating new characters and sell items. The singing became unbearable after a while.
- Save Anywhere instead of SaveTotems: it's really annoying to redo whole sections again (fights and riddles), when you die. And this Soft-Save on exit is not helping at all. Suggestion is to add a Save-Option in the game menu (which should be available anywhere except maybe during fights), and then either convert all the SaveTotems in the game to "Consumable Totems" or remove them completely.
- Reduce riddles: the amount of riddles every couple of meters is criticised a lot. Not only because they are repetitive, sometimes senseless, but also because they artificially stretch the game length. So in order to fix this, it may be considered to reduce the amount of riddles by half or remove some of them completely. This is a major procedure, but maybe necessary. Eventually this would solve 2 problems: first it reduces the many riddle annoyances, and second it reduces the game length. Also the game would be better balanced in terms of "exploring and combat" than "riddling".
If the last 2 points sound too much, inXile should consider what the target audience really is... oldschool or mainstream gamers? My guess is more mainstream, because we all know where the money is, and various existing design decisions can be interpreted as such. But does inXile really think the current implementation makes mainstreamers happy?? Heck, not even oldschoolers are happy.
- About that patch with Gridmode and the so called "A-Team": It is highly doubtful, that people care about some premade A-Team. They rather want (and have repeated again and again) to build their own A-Team from scratch and from the beginning.