The Bard's Tale IV: Barrows Deep Patch Road Map

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sear
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The Bard's Tale IV: Barrows Deep Patch Road Map

Post by sear » September 19th, 2018, 9:59 am

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Hello everyone!

First of all, thank you for your patience and for your ongoing support. We are here to update you on the short-term road map for The Bard’s Tale IV so you can get a sense of what’s coming. We had a few more problems during yesterday’s release then we had hoped for, and we apologize for the inconvenience. We will try hard to solve all of your issues as fast as we can.

One of the biggest concerns has been the delay in delivering the final keys of the game. Both our partners Crowdox and Xsolla faced a situation where these were not distributed as planned and it took them some time to sort it out. Our partners have assured us that all remaining issues should be resolved by today.

We are also aware that some people are experiencing problems with dropping framerates, missing widescreen support, FOV sliders, or unusual high loading times between certain areas. In addition, a small amount of people are encountering a black screen on load. Thank you for all the feedback you have been provided so far, and we want to make sure you see what we are doing with it. Please take a look at our patch notes below for detailed information.

We are working around the clock to solve these issues as soon as possible. Also, we would like to ask you to let us know if there are any other issues that influence your personal gaming experience in a negative way. We have spent a lot of love, time and effort into the development of The Bard’s Tale IV: Barrows Deep, and there is no bigger reward for us than if you are enjoying it.

The team at inXile


Patch notes:

Patch 1 – Est. Friday 9/21
  • We’re starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it’s a big focus of ours in the near future
  • Initial work on optimization and framerate improvements.
  • Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn’t happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
  • FOV adjustment slider.
  • Fixing wide-screen monitor support. This is part one of a two part plan.
  • First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
  • Fixes for a few side quests that weren’t triggering as intended
  • Fix to puzzle weapons where if a puzzle is solved on the weapon while it’s equipped by a player, it will result in the puzzle reverting it’s state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
  • Optimization to Kaels Rudiment that dropped framerate while in combat
  • Fix in Magnar’s Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
  • Fix for a softlock if a tutorial pops up when a player reads a note
  • Falkentyne’s Fury will no longer persist on the players party team after a combat has ended.
  • Fix where the Strifespear’s abilities don’t play nicely with the Vanguard skill
  • Update to the save system that will allow players to delete saves as needed.
  • Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
  • Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
  • Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
  • Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
  • Fix so MACO compass can’t be spammed outside of combat, allowing for a stacked stun chance.
  • Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
  • Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
  • Other smaller fixes
Patch 2 – Est. Friday 9/28
  • Continued improvements to load times
  • Continued work on optimization and framerate. By this patch, we expect to have some solid improvements in place for some areas that have higher than expected hits to your GPU.
  • Part 2 of wide-screen monitor support. Updating the full screen art and layout of UI elements like the quest text and mini-map to extend to the proper edges of the screen.
  • Update to the save totem system and adding mini-map markers for where save totems are in the world.
  • Updating and improving localization in all languages for noted issues and some awkward grammar
  • Fixes to a variety of abilities to make their effects more clear.
  • Balance pass to some weapons and abilities after gameplay feedback.
  • Fix to masteries sometimes not saving their ordering when changing them in the mastery page.
  • Fix to some sounds not playing in certain parts of the world and in some UI elements
  • Fix to the party HUD staying open if you use a merchant while party HUD is up
  • Fix for removing range diagrams from Songs of Exploration where unnecessary
  • Fix for caltrops not firing off if summoned enemies enter their space
  • Update to some text spacing and flyouts in combat for readability
  • Update to map legends and mini-map to remove unnecessary items and improve readability
  • Fix for health bars showing up in front of giants and some bosses
  • Fix for some FaceFX issues on characters
  • Fix for some models not displaying when inspected from the inventory
  • Fix for some redundant text in the ability tool tips
  • Fix for gold sense where it doesn’t turn when near a chest after it has been looted
Patch 3
  • Additional Loading time improvements
  • Additional game optimization and framerate improvements
  • Addition of a Legacy Mode (hardcore mode with grid move, option to turn off mini-map, the A-Team, perma-death, auto-resurrect)
  • Ability to speed up combat animations
  • Inventory sorting
  • Controller support
  • Continued bug fixes and general improvements

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Nystrom
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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Nystrom » September 19th, 2018, 7:07 pm

A LOT of long weeks ahead for you guys. I hope things work out as planned. Best of luck cleaning all of this up :)

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by eisberg » September 19th, 2018, 7:28 pm

Hopefully the first patch is significant enough that when the weekend gamers stat playing, which seems to be when the highest amount of people playing games happens, that there are enough people to give positive reviews on Steam and bump up that score to "Positive"

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Lord of Riva » September 20th, 2018, 12:46 pm

Another one for the future, if you get to Vanguard and equip a shield in the offhand while you carry a Two handed weapon the weapon will be Duplicated. Kind of hilarious.

Also is it intended that the save stone respawn so regularly? You can farm them every time.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Lanatir » September 21st, 2018, 10:08 am

I hope you tested for savegame compatibility. I dont wanna see the Steam Ratings plummet if you kill peoples savegames with this.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by waltc » September 21st, 2018, 2:20 pm

I really, really cannot see the concern over Steam reviews--it's like reading the NYT for your US political news...;) You aren't going to get anything except nonsense and gibberish, most of the time--made up stuff. I'm very selective on the Steam posts I read--lots of them are people making lots of negative noise on minor matters that they could easily fix if they knew how. I spent years helping such folks with such questions--but I've retired from that sort of thing these days. Every time I help one, three dozen more pop up...! I'm losing the war so I've retired from the fight...;) These days I'm all about enjoying my games in peace as I figure I have paid my dues!

I would, however, like an ETA on the first patch (I own the GOG distribution). I love the game so far--can't think of anything that needs much improvement thus far, but I am not adverse to whatever inXile wants to add...;) I love the combat, too--actually. Did not think I would like it from the screen shots--but it all flows so well together--it's unique and *it works* and it's a lot of fun! I have learned in my decades of gaming that Steam "reviews" are OK but as to whether a given review on the Internet (Steam or no) will describe *your* experience--flip a coin. Reviews are not scientific documents, and often people have very poorly configured/administered systems--and they haven't yet learned how that can affect their running programs negatively.

Example: One guy did a negative GOG review and complained that his scene/save loads were taking five minutes...! I timed mine from my 7200rpm HDD (not my SSD) and was getting 21 secs-45 secs max. I told him about that, and he wrote back and told me that he installed to a different drive--and presto! he was getting 15 second loads...! Still others have written and said that they, too, were experiencing very long load times--ok, and some of these folks *do* know what they are about and what they are doing. Still can't figure it--I've got upwards of ~350 games installed have no trouble in load times with a single one of them. Including this one. They are all as I expect.

I'm running an RX-480 8GB GPU, playing @3200x1800 (native res is 3840x2160, but this gives me a bit better performance, ~25-40 fps, roughly.) It's all smooth, no stuttering, all settings at Ultra, only turned off Motion Blur and Depth of Field, FSAA set to none, Vsync in-game set to OFF with my Adrenalin driver override set to Enhanced Sync--which delivers 90% of the vsync-off frame rate with 10% of the page tearing you might normally see--it works--and this game is an RPG so 100fps is neither needed or wanted to tell the truth...;) Win10x64, Build 17763 (RS5), 16GB's system ram @ 3200MHz, Ryzen 5 1600 @ 3.9GHz --I guess I have something like 8 TBs or so HDD capacity, including my SSD capacity. Five separate drives, total. The game just works--that's all I can say about it. Very pleased, thus far! Has exceeded my expectations, frankly.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by eisberg » September 21st, 2018, 6:44 pm

waltc wrote:
September 21st, 2018, 2:20 pm
I really, really cannot see the concern over Steam reviews--it's like reading the NYT for your US political news...;) You aren't going to get anything except nonsense and gibberish, most of the time--made up stuff. I'm very selective on the Steam posts I read--lots of them are people making lots of negative noise on minor matters that they could easily fix if they knew how. I spent years helping such folks with such questions--but I've retired from that sort of thing these days. Every time I help one, three dozen more pop up...! I'm losing the war so I've retired from the fight...;) These days I'm all about enjoying my games in peace as I figure I have paid my dues!

I would, however, like an ETA on the first patch (I own the GOG distribution). I love the game so far--can't think of anything that needs much improvement thus far, but I am not adverse to whatever inXile wants to add...;) I love the combat, too--actually. Did not think I would like it from the screen shots--but it all flows so well together--it's unique and *it works* and it's a lot of fun! I have learned in my decades of gaming that Steam "reviews" are OK but as to whether a given review on the Internet (Steam or no) will describe *your* experience--flip a coin. Reviews are not scientific documents, and often people have very poorly configured/administered systems--and they haven't yet learned how that can affect their running programs negatively.

Example: One guy did a negative GOG review and complained that his scene/save loads were taking five minutes...! I timed mine from my 7200rpm HDD (not my SSD) and was getting 21 secs-45 secs max. I told him about that, and he wrote back and told me that he installed to a different drive--and presto! he was getting 15 second loads...! Still others have written and said that they, too, were experiencing very long load times--ok, and some of these folks *do* know what they are about and what they are doing. Still can't figure it--I've got upwards of ~350 games installed have no trouble in load times with a single one of them. Including this one. They are all as I expect.

I'm running an RX-480 8GB GPU, playing @3200x1800 (native res is 3840x2160, but this gives me a bit better performance, ~25-40 fps, roughly.) It's all smooth, no stuttering, all settings at Ultra, only turned off Motion Blur and Depth of Field, FSAA set to none, Vsync in-game set to OFF with my Adrenalin driver override set to Enhanced Sync--which delivers 90% of the vsync-off frame rate with 10% of the page tearing you might normally see--it works--and this game is an RPG so 100fps is neither needed or wanted to tell the truth...;) Win10x64, Build 17763 (RS5), 16GB's system ram @ 3200MHz, Ryzen 5 1600 @ 3.9GHz --I guess I have something like 8 TBs or so HDD capacity, including my SSD capacity. Five separate drives, total. The game just works--that's all I can say about it. Very pleased, thus far! Has exceeded my expectations, frankly.

problem is, Steam rating with Mixed and below tend to get a game ignored a lot more than if it had Positive and above. To many people look at that number to tell them everything without even reading the reviews to find out why. So that steam rating is actually important.


Anyways, I was really hoping they would have released that patch today, it probably could have really bumped up that review rating if the game was in a better condition and the weekenders got to play it with the new patch. Hopefully it comes out in short while to hopefully cause a positive effect on the reviews.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Hieronymous Alloy » September 22nd, 2018, 5:05 am

*Please* add a respec option back into the game pronto.

edit:

The further I get into the game the more this seems mission-critical.

1) The story companions who join you come with pre-selected choices. When I recruited Fiona, she joined my party as a near-exact duplicate of Melody, so was useless; on the other hand, the recruitable paladin in the same region joined with a mish-mash of useless skills precisely when I was looking for a two-hander user to join the party (so I'd have someone to sunder armor).

2) the way the cleric mechanic works means that depending on how and when you add the cleric to the party you can end up severely boned, with no one capable of completing their tree, and unable to hire a mercenary to become a cleric because you must "finalize" all of the mercenary's skill points before they can join the party.

It's just a mess. I've really enjoyed the game so far but I think I'm gonna shelve this game until a re-spec option gets added.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by yorickdowne » September 23rd, 2018, 12:04 pm

Guys, team, gentlebeings ...

I beg of you. Make GOG patching better. I chose GOG over Steam just to "buck the trend" and show some love to GOG, and I'm regretting it something fierce right now. While Steam users are playing, I am sitting here staring at the ultra-wide I bought, for this game I might add (don't judge :lol: ), and I can hope that maybe Tuesday there will be a patch.

I realize you are sitting there going "hurry up GOG devs already!"

What I want to say to you is that it doesn't have to be that way. Check out this note from the "A Hat in Time" devs. There is a patch release mechanism on GOG that requires only your involvement, not that of the GOG dev team.

Please, please, with a maraschino cherry on top, give us timely patch releases on GOG!

Reference for that automated GOG toolchain: https://www.gog.com/forum/a_hat_in_time ... ents/post1

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Eirreann » September 24th, 2018, 1:26 am

I want to second yorickdowne, pllleeaaaaaaassssseeee improve your patching on GoG! I've been playing the hell out of Bard's Tale IV, and I have genuinely been enjoying it despite the many issues, but just knowing that there's a patch out and that I'm being practically treated like a second-class citizen and not receiving it as quickly because of my platform of choice (which has honestly never happened to me before with a game on GoG) just... well, it really sucks. Please don't be that dev, inXile. I love you guys too much, my heart can't take it. :(
Is fheàrr Gàidhlig bhriste na Gàidhlig sa chiste.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Woolfe » September 27th, 2018, 4:57 pm

Unless something has changed, as far as I understood it GOG always had a delay because they require internal testing etc.

Though I do recall something about Galaxy allowing dev patching like steam?
It's not too late. Make it Eight!

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by yorickdowne » September 28th, 2018, 5:24 am

Woolfe, exactly. There is a tool chain on GOG that doesn’t require GOG devs to be involved in the release of patches. That same tool chain also allows for achievements. When that tool chain came out, the one thing that still needed GOG involvement were the patch notes themselves, but not the actual patch. That may have been resolved by now, as well.

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Locklyn » September 28th, 2018, 6:25 am

Please repair Master Thief, it is fatiguing when you work tirelessly to add points to get a Cap skill only to find it not working and with no respec you cant change to anything else either while waiting for bugfixes.
Cheers
/L

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Caldarius » October 4th, 2018, 2:50 pm

I play the german version and be stucked in the game, cause i can't use the simple gear before castle langskaal. So i can't continue playing BT IV. Please tell me, if there be a solution in the next patch, thank you.
:roll: Nutze Deinen Irrsinn :o

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Ricks
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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Ricks » October 6th, 2018, 4:07 am

Any date when Patch 3 arrives :?:

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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by Zombra » October 11th, 2018, 1:14 pm

Patch 3 dropped today, but it appears to be bug fixing and optimization only. Legacy Mode, grid move, controller support, inventory sorting, and animation speed control are still coming down the road.
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Re: The Bard's Tale IV: Barrows Deep Patch Road Map

Post by sear » October 11th, 2018, 4:34 pm

Zombra wrote:
October 11th, 2018, 1:14 pm
Patch 3 dropped today, but it appears to be bug fixing and optimization only. Legacy Mode, grid move, controller support, inventory sorting, and animation speed control are still coming down the road.
Correct. We posted an update in the patch 2 notes stating that we didn't want those features to impact the speed and frequency of any other fixes coming down the pipe.

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