Centaur wrote: ↑September 20th, 2018, 7:24 am
thebruce wrote: ↑September 20th, 2018, 6:16 am
Nah, I would classify that as a different type of review, as mentioned elsewhere. If I want to know "Will I enjoy this game?", I don't want to see ratings about "How easy is the game to install?" or "How were my dealings with the studio?""
I partly disagree with you there. For me, questions like "Will I enjoy this game?" not only depend on how great the story and the gameplay are, but also on other factors, like how many bugs there are in the game
...determined once someone starst playing
how good customer support is (how fast they fix any issues)
I'd prefer that as a separate metric about the company
and if people are able to start the game at all
Likewise, a separate metric that's not about my possible enjoyment of playing the game.
If 50% of the people is unable to play at all (due to whatever reasons), then I want to know that, and see it reflected in the overall score
Sure, like I said, as long as it can be distinguished from playtime reviews which are directly relevant to whether I will enjoy playing the game.
If I can see that 80% enjoy playing the game, but it had only 20% rating in being able
to play the game, that tells me MUCH more than a 40% overall rating.
I may be one of the few that have NO trouble getting it to run - in that case, the 20% rating is completely inaccurate, as with the 40% average affected by it, because that wasn't a matter of opinion, that's a matter of chance you have of actually playing it. After that point it'll be a matter of opinion as to how enjoyable it is.
Yes, it would be good if you could zoom in to a more detailed level, to see exactly what is causing the negative score, and to some extent, that's what the reviews are for.
Yep, in text, if you read every review to find out why they rated it as they did.
But if a game has a 20% overall rating, where 90% of people didn't like the experience surrounding the game and haven't even played
the game yet, then that 20% rating has almost zero relevance to whether I'll enjoy playing the game
, and I don't want to wade through 9/10 noise to find an opinion I can weigh related to what I'm looking to learn about...
Maybe a future extension to this system could be that they assign a category to those reviews, and allow people to view the reviews (and the associated score) for a certain category only.
Yep! That's what I'm sayin' :)
It forces companies to not just create a nice game and then drop it without any further support, but also to make sure that release, updates and customer support are in order. And the good thing is, people are able to update their reviews, so once inXile gets a grip on all these things, the overall score should automatically start improving
For sure. I'm not against having an overall rating, as long as it's clear that it's the overall experience, not just classified as a game review which implies play time, and experience with content.