Things You Want to Know About BT4 [Questions]

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Things You Want to Know About BT4 [Questions]

Post by Crosmando » June 4th, 2017, 11:40 am

So I think this might be a good idea for a thread, list some things that you would like to know about BT4 which have not been revealed yet. Who knows, InXile may read the thread and it may get answered in a future update. Of course, many of these won't be answered this early for marketting reasons, but it can't hurt to ask! Anyone is welcome to reply to this asking their own questions.

Compiled Questions From This Thread:

- How many dungeons will BT4 have?

- How many locations/zones will BT4 have?

- How many magic spells would you estimate BT4 will have (split between all the spellcasters)?

- Could the class situation be completely clarified? It has been mentioned that all the original classes from BT will be returning, but the Geomancer and Chronomancer were not mentioned, are they returning? Also it was mentioned that a Cleric class is being added to the game, is that the only new class InXile plan to add?

- What races will be playable in BT4? The Trow have been mentioned as a new race, but what others are confirmed?

- Will it be possible to create your full party right from the start of the game?

- Will BT4 be a "continuous" open world where all locations connect together as one big world (like the Elder Scrolls) or will it have a travel map between locations like WL2? (or perhaps something like Baldur's Gate)

- Will NPCs and shops be static screens that appear once you enter a door (like original BT) or will you physically enter locations and click on NPCs directly to interact? A combination of both?

- Will BT4 have some form of random encounters and/or respawning?

- How many of BT4's monsters are from the originals or are directly based on the portraits from the originals?

- Does BT4 have time-sensitive puzzles, if so do they take place in real-time or turn-based mode?

- How many of BT4's bard songs are from the originals or are directly based on the songs from the originals?

- Will the Adventurer's guild be similar to the classics where i can create new characters, add and remove them to and from the party, at any time during the game?

- Will there be remnant references to the other cities in the Wilderness out beyond the gates of BT4's Skara Brae?

- Will BT4 be akin to BT1 in forgoing automatic regeneration of SP/HP in dungeons, so there's an element of longer term resource consideration?

- How will attributes work? Will we roll for random attributes like the originals or will we have a point +/- system like WL2? Will attributes go up automatically when a character levels up or will we get points to raise the attributes of our choice?

- Will it be marginally possible to permanently recruit from random encounters?
Last edited by Crosmando on June 10th, 2017, 4:10 am, edited 5 times in total.
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Re: Things You Want to Know About BT4 [Questions]

Post by Iiago » June 4th, 2017, 8:57 pm

I find it so hard to ask specific questions about a game when you don't yet know the underlying drive of where it's headed. So I guess I'd ask something general like: "Why would a player enjoy playing BTIV?"

Is it the exploration? (like Skyrim or WL) Is it the risk/reward of surviving random encounters? (like your average rogue-like) Is it the challenge? (like the original BT, which I at least found real tough) Is it the joy of using a variety of combat tools to develop different combat styles? (like X-Com) Is it be a 'zone-out' game? (like a JRPG. Which would make me cry a little). Is the unique setting? (like WL or Fallout)

Personally I'm hoping for something that's bloody hard with a reasonably deep combat system, where I'm forced to develop new strategies fairly often to deal with new monster types/dungeon area effects/mixes of monster types. Signs look good so far.

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Re: Things You Want to Know About BT4 [Questions]

Post by thebruce » June 5th, 2017, 6:10 am

I dunno, "Why would a player enjoy" is extremely vague and is just begging for marketing speak to hype the game for as many people as possible. It's not "just" for this and this type of gamer, that would be alienating. I think questions would need to be on specifics (a good variant may be "I enjoy this-type-of-thing, how will I enjoy BT4?". Specifics would also help gear their thinking around what we are thinking of when we think of BT4; why we asked those questions. And if it gets them thinking about an answer for the questions we specifically care about, the side effect of having them on the same plane of thinking can be quite welcome ;)
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Re: Things You Want to Know About BT4 [Questions]

Post by Alation » June 5th, 2017, 6:20 am

Some of the questions mentioned have already been given answers. For example you will only be able to create 5 characters (I think) out of the max party size of 8 to start with. And I believe they mentioned about having random encounters in one of the first developer interviews.

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Re: Things You Want to Know About BT4 [Questions]

Post by Crosmando » June 5th, 2017, 7:08 am

Alation wrote:
June 5th, 2017, 6:20 am
Some of the questions mentioned have already been given answers. For example you will only be able to create 5 characters (I think) out of the max party size of 8 to start with. And I believe they mentioned about having random encounters in one of the first developer interviews.
To clarify my question is more like "Even if the game has recruitable companions, can you choose at the beginning of the game to ignore them and create a fully party, like the originals".
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Re: Things You Want to Know About BT4 [Questions]

Post by phimseto » June 5th, 2017, 12:48 pm

Some of these will be answered over time, but keep the thread updated, Crosmando, and I'll get answers for everyone when I can and where appropriate.

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Re: Things You Want to Know About BT4 [Questions]

Post by Gizmo » June 5th, 2017, 2:24 pm

Question: will it be marginally possible to permanently recruit from random encounters?

_____________
thebruce wrote:
June 5th, 2017, 6:10 am
I dunno, "Why would a player enjoy" is extremely vague and is just begging for marketing speak to hype the game for as many people as possible.
I don't think it's that overly vague...If asked of a game called Extreme NASCAR, driving is implied, and the response could be related to the thrill of experiencing high speed NASCAR races from a participant's perspective; and continue on about the various game systems that help facilitate the level of realism.

If asked about a game called Bard's Tale 4, (Bard's are implied?) and the response could be to state its genre, and extol the game's world setting [ideally this would hearken back to parts 1-3 :? ], and then continue with a summary of the various game and character systems offered. The response could tell about what makes the game interesting and unique; and why a player might enjoy it.
It's not "just" for this and this type of gamer, that would be alienating.
A shame too... Most games should be inherently alienating. It's when a game starts being designed towards separate (often mutually exclusive gameplay) targets, that it starts to lose accuracy on any particular target; and this invariably results in delivering a lesser game to each targeted segment of the consumers.
Image
It would be a better game if it targeted just one segment and gave them the studio's best (and undiluted) efforts towards a single type of game, and let the customer buy what suits them best among many... rather than be forced to settle from a selection of what suits most players—somewhat.

When CTRL+ALT+Ninja announced their new turn based game a few weeks ago, one of the first comments was requesting that they add a realtime combat mode. Image

When people demand that everyone enjoy a product, that's like trying to sell jelly beans—as a mixed bag, rather than specifically root-beer or licorice or sour flavored; sold in three different packs, and to each their own. Instead you force the licorice lover to by a bag with 2/3 filler material; and it's the same for the other two. Image

If only the games being developed these days were once again this focused:
Image
Last edited by Gizmo on June 5th, 2017, 3:02 pm, edited 4 times in total.

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Re: Things You Want to Know About BT4 [Questions]

Post by thebruce » June 5th, 2017, 2:52 pm

... Not going to debate just for the sake of debating. That was a big response to a small point...
Q: I enjoy grid-mapping - will I enjoy Bard's Tale 4? A: Yes/No, because...
Q: Why would someone enjoy Bard's Tale 4? A: ... hmm, well, any number of reasons, really. What specifically would you like to know? Or do you want to see a list of everything?

To reiterate: "Why would a player enjoy XYZ?" Is less helpful than "If I enjoy ABC, would I enjoy XYZ?" I'm just going to leave it at that.

Keep up the good list, Crosmando!
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Re: Things You Want to Know About BT4 [Questions]

Post by ZiN » June 6th, 2017, 5:43 am

Crosmando wrote:
June 4th, 2017, 11:40 am
- The Geomancer and Chronomancer were not mentioned, are they returning?
- How many of BT4's monsters are from the originals or are directly based on the portraits from the originals?
Gizmo wrote:
June 5th, 2017, 2:24 pm
Question: will it be marginally possible to permanently recruit from random encounters?
- How many of BT4's bard songs are from the originals or are directly based on the songs from the originals?

- Will the Adventurer's guild be similar to the classics where i can create new characters, add and remove them to and from the party, at any time during the game?

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Re: Things You Want to Know About BT4 [Questions]

Post by thebruce » June 6th, 2017, 5:52 am

- Will there be remnant references to the other cities in the Wilderness out beyond the gates of BT4's Skara Brae?
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Re: Things You Want to Know About BT4 [Questions]

Post by Crosmando » June 7th, 2017, 4:49 am

OK, so I'll keep the list in the opening post updated for all questions, try to keep questions succinct and specific.
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Re: Things You Want to Know About BT4 [Questions]

Post by demeisen » June 7th, 2017, 1:46 pm

Will BT4 be akin to BT1 in forgoing automatic regeneration of SP/HP in dungeons, so there's an element of longer term resource consideration?

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Re: Things You Want to Know About BT4 [Questions]

Post by Gizmo » June 7th, 2017, 7:37 pm

I hope so, but I don't expect it. I really think that the trek back to town was an important aspect of the experience.... Sort of, "You didn't really succeed unless you made it back alive." With Diablo giving instant access almost at will to the town, that influenced the games that followed, and ushered in the dawn of the age of expected convenience... :(

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Re: Things You Want to Know About BT4 [Questions]

Post by Crosmando » June 8th, 2017, 4:54 am

New question from me:
- How will attributes work? Will we roll for random attributes like the originals or will we have a point +/- system like WL2? Will attributes go up automatically when a character levels up or will we get points to raise the attributes of our choice?
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Re: Things You Want to Know About BT4 [Questions]

Post by thebruce » June 8th, 2017, 5:51 am

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Re: Things You Want to Know About BT4 [Questions]

Post by demeisen » June 8th, 2017, 8:54 am

Gizmo wrote:
June 7th, 2017, 7:37 pm
I really think that the trek back to town was an important aspect of the experience....
Agreed - BT1 was about a whole journey from safety, into danger, and back to safety. Also, it gives meaning to smaller fights, since they contribute to wearing your party down along that journey.

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Re: Things You Want to Know About BT4 [Questions]

Post by ZiN » April 3rd, 2018, 1:05 pm

phimseto wrote:
June 5th, 2017, 12:48 pm
Some of these will be answered over time, but keep the thread updated, Crosmando, and I'll get answers for everyone when I can and where appropriate.
Just a reminder, to increase your answer-over-time count, a bit, please?
I went over the list, and nothing on this list has been answered over the course of the last ten months, in fact more and more pressing questions are popping up by the day.
Crosmando wrote:
June 4th, 2017, 11:40 am
So I think this might be a good idea for a thread, list some things that you would like to know about BT4 which have not been revealed yet. Who knows, InXile may read the thread and it may get answered in a future update. Of course, many of these won't be answered this early for marketting reasons, but it can't hurt to ask! Anyone is welcome to reply to this asking their own questions.

Compiled Questions From This Thread:

- How many dungeons will BT4 have?

- How many locations/zones will BT4 have?

- How many magic spells would you estimate BT4 will have (split between all the spellcasters)?

- Could the class situation be completely clarified? It has been mentioned that all the original classes from BT will be returning, but the Geomancer and Chronomancer were not mentioned, are they returning? Also it was mentioned that a Cleric class is being added to the game, is that the only new class InXile plan to add?

- What races will be playable in BT4? The Trow have been mentioned as a new race, but what others are confirmed?

- Will it be possible to create your full party right from the start of the game?

- Will BT4 be a "continuous" open world where all locations connect together as one big world (like the Elder Scrolls) or will it have a travel map between locations like WL2? (or perhaps something like Baldur's Gate)

- Will NPCs and shops be static screens that appear once you enter a door (like original BT) or will you physically enter locations and click on NPCs directly to interact? A combination of both?

- Will BT4 have some form of random encounters and/or respawning?

- How many of BT4's monsters are from the originals or are directly based on the portraits from the originals?

- Does BT4 have time-sensitive puzzles, if so do they take place in real-time or turn-based mode?

- How many of BT4's bard songs are from the originals or are directly based on the songs from the originals?

- Will the Adventurer's guild be similar to the classics where i can create new characters, add and remove them to and from the party, at any time during the game?

- Will there be remnant references to the other cities in the Wilderness out beyond the gates of BT4's Skara Brae?

- Will BT4 be akin to BT1 in forgoing automatic regeneration of SP/HP in dungeons, so there's an element of longer term resource consideration?

- How will attributes work? Will we roll for random attributes like the originals or will we have a point +/- system like WL2? Will attributes go up automatically when a character levels up or will we get points to raise the attributes of our choice?

- Will it be marginally possible to permanently recruit from random encounters?

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Re: Things You Want to Know About BT4 [Questions]

Post by phimseto » April 4th, 2018, 9:56 am

Some of these (like the classes, as you've seen), we've been planning to get to in coming updates. Let me poke my head around on some of the others.

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Re: Things You Want to Know About BT4 [Questions]

Post by Crosmando » April 5th, 2018, 8:19 am

The only one which I really want to hear is the party creation one.
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Re: Things You Want to Know About BT4 [Questions]

Post by ZiN » April 6th, 2018, 11:26 pm

thebruce wrote:
April 6th, 2018, 10:17 am
New article from Mercury News, included one paragraph relevant to party creation and some discussion here:
What’s interesting is that players can bring along party members crafted by inXile or they can add their own characters. The thing that matters is that party members scale up with the foes and main character. That means players can freely choose, which hero to bring along and craft parties for different scenarios.
Firstly, I'd love to know if gameplay details are being revealed to media before backers, or whether article authors (this isn't the first) are inferring certain gameplay mechanics on their own; and whether their inferences are accurate.

Secondly, what does "scale up with" mean? I really hope it doesn't mean that enemies will always be around your party's skill level, just so that there's never too easy or too hard encounters. I don't want to return to the cellar many levels later to fight little spiders that can now poison me in 10 seconds, when I should just be able to step on it. Or goblins that suddenly have 10x the dexterity they had earlier to match my fighter's advanced melee abilities... Creatures strengths are stats should be static through the game, with difficulty based on where you're going, not dynamically based on how advanced your characters are! nonono

Thirdly, this author does seem to confirm that you start with a defined character and can either add other pre-defined characters or create your own.
So:
  • Are gameplay details being revealed to media before backers, and if yes, why?
  • Are we starting, with a pre-defined, "chosen-one" character?
  • Are other party members and monsters level-scaled up to our "main-hero"?
  • Why did Michael Cranford at GDC2018 say, he's experiencing the game the same way as us, when previously it was said he will be involved as a consultant and, if I remember right, making a dungeon?

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