...how little BT4 talk the internet has.
I suppose it's because InXile is not thinking big enough in their add campaigns.
(Bethesda didn't either though.. if you notice. Their billboard triptych doesn't fill out the first column the way it does for the second two.
Crosmando wrote: ↑
June 4th, 2017, 10:33 am
The upside is that I didn't spend my childhood/teens playing any CRPGs, so I'm immune to the old "you just have rose-tinted nostalgia glasses" argument.
I should hope that everyone is immune to that argument; it's baseless for there is no rose-tinted nostalgia glasses on a topic where all participants can (and likely do) have the original software installed side by side with the new, and open both to direct comparisons.
Myself, I first discovered Ravenloft: Stone Prophet —after having discovered Elderscrolls:Oblivion, and I realized after playing both, that I liked the NPC dialog treatment, and companion selection better in Stone Prophet than TES. I have no rose tinted goggles where Oblivion is concerned, because I have it installed, and can look at it in action and see exactly why I like SP better in those regards. (I have SP installed as well, and can always re-confirm by direct inspection). It was that way for Fallout 1, Fallout2, and FO3; Wasteland 1, Wasteland 2, (eventually Wasteland 3), and, the two Torment games.
*OF course, I should mention (as an aside:) that I just re-bought Oblivion, FO3, and NV as GoG versions, because I never finished either of them, later couldn't fully install some of them, and now NV doesn't need Steam to run.
I am anxious to re-try an experiment I did with FO3 years ago, on a diferent computer. I set the game to 640x480 res, and played it on a 1920x1080 monitor, and the graphics card upscaled it automatically...
The output almost looked like a watercolor comic book. Now that actually might be
rose-tinted nostalgia glasses... but I aim to test it again, and see if my memories match the reality I get. What I remember of the time, is that I wanted to keep the settings that way permanently; and tolerate the minor re-sampling issue for chain-link fences in the game, not having enough pixels to sample—and so unable to pass scrutiny up close.