For sure, there were some balance issues and I largely agree that mages were more useful overall by about the middle of the first game onward. That's usually about the time the armor was good enough that I could move the bard into a melee spot and expect him to survive. At that point, I used him as a meat shield who could unlimited cast spells. For long combats, where it was safe to save spell points, playing some buffs for a few rounds before joining the fray worked great.rakenan wrote: ↑April 12th, 2017, 6:33 pmI didn't intend to claim that Bard songs were worthless. Only that they were nowhere near enough to make you Bard's primary function anything other than "Stand in front of your mages so they don't get gibbed in melee."_noblesse_oblige_ wrote: ↑April 12th, 2017, 5:18 pm
The AC bonus from The Traveller's Tune would improve every few of dungeon levels, as would the light from The Seeker's Ballad. Also, the effects from some songs would stack in combat, iirc. You could really wind up your melee combatants with a few successive playings of Falkentyne's Fury. Also, when exploring a light negation zone on platforms that didn't display the "Darkness!" message (ahem, Macintosh), being able to cast unlimited light spells was a good way of determining the extent of the darkness region.
And, regarding balance issues, I would rather see them fixed than to have the entire original class system thrown out and replaced with something else.