Jordan Joestar wrote:Also, it is an action-RPG and not a dungeon crawler and thinking for many minutes for solve a puzzle isn't for every player.
You're moving the goal posts while splitting hairs here. Besides, pretty much every single boss fight in Bloodborne -- just like in Demon Souls, Dark Souls, and Dark Souls 2 -- is essentially a giant puzzle. That production house has made a mint creating unforgiving games that demand thought, and they were all aimed squarely at the console market. Dark Souls is all but unplayable using keyboard + mouse. Claiming console users are incapable of being able to think and are just ADD-riddled manchildren flies in the face of direct evidence like the smash success of Bloodborne.
Jordan Joestar wrote:"I want turn on my console and shot other people. I don't want use my brain."
There's nothing wrong with that. Hell, there are times where I do that. Why do you think I have a copy of the original Rise of the Triad sitting around? So I can fire it up, turn on all the cheat codes, and just giggle as I blow Nazis into little pieces.
Sometimes you just want to read trashy pulp. You don't always have to be reading Saul Bellow.
Jordan Joestar wrote:Many of them in the last years give up with consoles and now have high end PC, but those how plays yet on console are like ISIS terrorists... if you say "2560x1440 resolution", "60+ fps", "Star Citizen" or "Kickstarter" for them these words are blasphemous.
I'm not quite sure what you're getting at here, so I'm going to assume it's just more running down of people playing on a console.
Jordan Joestar wrote:when you read a news about PC gaming they start console war and write post full of envy and hate. Probably this level of stupidity is an exclusive of my country...
Jordan Joestar wrote:I played on console for 2/3 of my life and when my parents bought my first PC I discovered a new world.
There's no fanatic like a converted fanatic.
Ether wrote:1. I would say at it's core, a dungeon crawler isn't that much different from any game with an open world environment.
Well, there is
a difference, even if it's somewhat minor and mostly aesthetic. While both are about exploration, dungeon crawlers tend to be more grindy (since it's more about levels and power than story) and crawlers tend to focus more on endurance. With a true open world game, you can trot off to a town or shop to restore and most any time. In dungeon crawlers, you're generally in the middle of a... well... dungeon
, and you would have to then fight your way back out.
Ether wrote:Biggest difference is the levels in the BT are mostly abstract, and there is no environmental influence on combat.
Again, not quite. If you're in a magic or hitpoint draining square when the fight starts...
Ether wrote:3. A lot of Bard's Tale combat wasn't exactly thought-provoking either.
Yup. Can't imagine a console being able to manage that!
Ether wrote:I don't think a console will be too underpowered to handle the game. The biggest issue the Bard's Tale would have on a console, IMO, would be having to manually key in puzzle answers over and over again due to the lack of a keyboard.
BT4 is going to be using Unreal. Both the XBoxOne and PS4 are certified for Unreal 4 (via DirectX and OpenGL respectively). Hell, Windows XP can run Unreal 4 via OpenGL.
Frankly BT4 is better suited for console than Wasteland 2 is, and they've already ported WL2. A first-person exploration game? You'll have buttons left over. As for the keyboard, that's not really an issue
. I have a keyboard like that for my 360, and it works just fine.
Ether wrote:I certainly don't think that it would have to be completely scaled down for it to appeal to console audiences.
Again, they managed to port over WL2. Of course, this is all cart before horse. Regardless of any future plans, it will be designed, written, and built with the PC in mind. If
they decide to port, it'll be something that's worked on after the game is released for PC.
Which is fine by me. Personally, I wouldn't want to play WL2 on console, but if it means more sales and more money for inXile to pump into Torment and BT4, I'm not going to complain. Frankly, as long as (Console Version Sales = Cost of Porting + $1), it's good enough.