Michael Cranford wrote:I just happened to stumble on this thread today, googling myself.
Nice, thanks for writing up a post, it's interesting to read about the "history" of the Bard's Tale, as a franchise, directly from its creator. As _noblesse_oblige_ mentioned, i'd also like to hear more about your personal views, of what made these games great, and perhaps if you remember such things, the challenges and decisions you faced, while making BT.
Michael Cranford wrote:I don't think I am going to be involved in BT4 though I was offered the chance to contribute some content.
If you could keep posting every now and then, that would also count as "getting involved" and "contributing", in my opinion.
It's a bit sad that you and Bill Rebecca Burger Heineman still seem to hold a grudge against each other. You two making up would be wonderful. After all, he really loved Bard's Tale, and worked hard to make it the best it can be. And now, she is quite enthusiastic about both BT4 and remastering the classics. You said you haven't played BT3 (and Dragon Wars). But she played BT1-2 and learned everything about/from them, to make sure BT3 and DW were a fine and true sequel and a spiritual successor respectively, to the original BTs.
She talked about Bard's Tale
recently. You were mentioned a few times, what i remember is, that she said you were a hardcore dungeon master, who had no qualms about killing the players, in which case you would "win". Some of the traps/puzzles in BT2 support this. But then again, some parts of BT3 didn't fall behind in difficulty either...
She also mentioned, that you've said "women don't play these games" (which was probably 99% true back then, these days it's more like 90%), so you didn't implement the choice, to choose characters' genders. The first thing he implemented in BT3 (and DW), was this feature, in addition to making sure that all entities in the games, were referred properly, as he/she/it. Also it was he, who implemented the automap in BT3, plus retroactively in the GSII version of BT2.
It would be really nice, if Burger also stumbled upon this thread and talked about Bard's Tale and it's history. Both of you took very good care of The Bard's Tale series and even if your world views differ greatly, your mutual love for Bard's Tale could perhaps be a starting point to make up (perhaps another dinner, with her and Brian). By the way she is planning to make a game called Dragons of the Rip, which would be technically a spiritual successor, to a spiritual successor, of Bard's Tale (Dragon Wars).
Then there is the proposed plot of BT4
, and also some additional thoughts about it
Long story short, the characters became gods at the end of BT3, and in BT4 everyone forgot about them and Skara Brae became a "god fearing" city, under the rulership of a foreign, theocratic organization known as the Fatherites. Their leader is the Sword Father and he outlawed "following traditions" and using magic, while "civilizing" the land of Caith. The parallel, with the early to late medieval Catholic Church is quite obvious.
Needless to say, i (we) would be most interested, to read your opinion about this, as the creator of Bard's Tale, with a Ph.D. in religion and social ethics, plus a degree in philosophy.
I hope you will have time to check back every now and then. See you around!