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The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 7th, 2019, 3:01 pm
by phimseto
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In the latest The Bard's Tale IV: Barrows Deep update, we share a first look at the Director's Cut, as well as a revised timeline for its arrival as well as the Mac & Linux versions of the game. We also share some news about The Bard's Tale Trilogy. Check it out at the link!

https://www.kickstarter.com/projects/in ... ts/2530365
The good news is that the wait won’t be that much longer, as we’re targeting late summer for a release of the Director’s Cut on Windows, Mac, Linux, PlayStation 4, and Xbox One.
All that and more in the link above! Enjoy!

- The inXile Team

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 7th, 2019, 9:00 pm
by _noblesse_oblige_
The only thing that really caught my eye was the "Updated Intro". Not sure what that entails. Was that in response to people complaining about how the beginning of the game was graphically inferior to later portions? Or does that mean that we're going to finally get the ability to start with a party of 6 from the beginning, if we want?

Also, I must say that KS comments thread is much more hostile than previous ones. Seems like people are pretty fed up with slipped release dates. Almost coming into line with feedback commonly seen in this forum. (The KS feedback was generally more supportive leading up to the initial release of the game. Seems phrasing like "definitive release" hasn't exactly rekindled the old magic for a lot of people. ;)

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 9th, 2019, 9:05 pm
by waltc
Last year it was BTIV 2.0, due in Early '19. Early '19 came along with the news that "BT4 2.0" was now "BT4 Director's Cut," slated for a June 2019 release--no ifs, ands, or buts about it. June was the--to quote Amazon--"guaranteed ship date." And now more than a week into June 2019, the DC has been put off until "late summer 2019"--with, again, no actual ship date mentioned. At any of the dates previously promised the notion that "it might ship in June, but it might not," was never imparted. So I guess now it's "It might ship in 'late summer,' or it might not"? Accurate? It's kind of sad to see June slip by while inXile writes about it as if the company had never said the DC would ship in June. Why wait for June to declare that June was out? I'm not sure what Microsoft buying the company might have to do with this as aside from flushing inXile with cash and taking a load off--I can't see that being a negative for game development. At any rate, InXile hasn't actually claimed that the Microsoft purchase is what has caused this further delay.

So much of the stuff that is slated for the DC was asked for in the original 2015 KS, IIRC. It was ignored then, for some reason that isn't at all apparent. So much of it--like adequate/inexhaustible inventory space--vendors who could actually buy the stuff you'd bring them to sell without "running out of room!" *cough*--are part and parcel of most really good current RPGs released even before 2015--not oddities, not unusual, at all. Ditto "save anywhere, anytime," etc. So InXile doesn't include any of these asked-for features--and then after the game ships has to go back into it and essentially rebuild it with many of the features that, as I mentioned, were originally asked for but denied. Doesn't that seem like a huge waste of time when much of it might have been avoided by simply listening better during the 2015 KS?

I would ask that InXile not add insult to injury and pretend that it was common knowledge that the DC might not ship in June--it wasn't--rather, it was common knowledge that the DC would ship in June. Your "letting us know about the progress of the DC" is a far cry from letting us have the finished DC in June--which your customers were counting on because that is what you told them to count on.

One last bone to pick...InXile mentioned awhile back that for obvious reasons it was not going to finish the Mac and Linux versions until *after* the Windows version was finished--since the ports to the other two OSes would be 100% dependent on a finished Windows Director's Cut version--which could only happen *after* the Windows DC was complete. That much of it is entirely rational and necessary. But now, it would appear that even though the Windows version of the DC is finished--what? 3-4 months ahead of the Mac & Linux DC versions--inXile is going to hold the Windows version back until it completes the Mac Linux ports of the Windows DC version...? You know--it's reminiscent of the old saw about how trying to please everybody often winds up pleasing almost nobody. Wish you guys would think about these things a bit more deeply. Somebody at InXile is not thinking about these things as paying customers think about them.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 10th, 2019, 1:50 am
by kilobug
waltc wrote:
June 9th, 2019, 9:05 pm
One last bone to pick...InXile mentioned awhile back that for obvious reasons it was not going to finish the Mac and Linux versions until *after* the Windows version was finished--since the ports to the other two OSes would be 100% dependent on a finished Windows Director's Cut version--which could only happen *after* the Windows DC was complete. That much of it is entirely rational and necessary. But now, it would appear that even though the Windows version of the DC is finished--what? 3-4 months ahead of the Mac & Linux DC versions--inXile is going to hold the Windows version back until it completes the Mac Linux ports of the Windows DC version...?
That's not really how it works. The port can start before the Windows version is 100% complete, it's not usually done by the same teams, and more importantly the port can be done while they have an internal beta of the DC, while they perform that intensive pre-release testing and iterations (which can take months), they definitely can test the ports at the same time.

If they do some internal rewrites (major optimization pass, changes to core systems, upgrade of the Unreal engine version, ...) for the DC it can make sense to postpone the ports until those changes on the DC are done (IMHO it's still a better idea to be cross-platform from day 1, rather than add ports later on, but that's debatable). But when the core is stable, all the final testing, the bug fixing passes on quest scripts (which is where most bugs on CRPGs usually are), the final small balance change, ... can definitely be done in parallel to ports.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 10th, 2019, 7:28 am
by phimseto
The Windows version of the DC is not finished. There are things still being worked on specific to that platform, while the Linux and Mac port devs work on those versions of the game, too. More or less what kilobug wrote above.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 12th, 2019, 3:21 am
by ZiN
_noblesse_oblige_ wrote:
June 7th, 2019, 9:00 pm
Also, I must say that KS comments thread is much more hostile than previous ones. Seems like people are pretty fed up with slipped release dates. Almost coming into line with feedback commonly seen in this forum.
Yeah, numerous "superbackers" are expressing quite harsh opinions about InXile, in the comments. Definitely coming in line, although the main source of negativity on this forum wasn't exactly about release dates. ;) InXile, InXile never changes...


ps. InXile, please ask Microsoft, to give Krome studios the resources to produce Dragon Wars Remastered!

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 12th, 2019, 10:43 am
by phimseto
I would love to see Dragon Wars remastered, and if we had the rights to it, it might happen. However, we don't so I am not sure how or when it would come to pass.

As for the comments, I can understand the frustration about the delays. Given all the factors, the devs re handling it the best way possible. It's just amounted to a tough delay for Mac and Linux users.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 13th, 2019, 2:17 am
by ZiN
phimseto wrote:
June 12th, 2019, 10:43 am
I would love to see Dragon Wars remastered, and if we had the rights to it, it might happen. However, we don't so I am not sure how or when it would come to pass.
Is it Interplay? I guess they really want to hold on to it, and they're also fine with Steam and GOG selling the awful PC version for $9. Funny though that it's called Dragon Wars, because they didn't have the rights to make Bard's Tale 4, and now after making BT4, you don't have the rights to remaster Dragon Wars.

But there might still be hope, together the heroic band of Microsoft, InXile and Krome can do it!

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 13th, 2019, 10:44 am
by phimseto
Believe me, I talk about it. Let's see the lay of the land after Wasteland 30th Anniversary Edition comes out later this year.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 14th, 2019, 8:24 am
by astrobryguy
@phimseto - Any discussion of bringing the remasters to iOS/Android? I'd love to play the remasters on my iPhone.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 14th, 2019, 11:14 am
by phimseto
Can't really discuss what, if any, additional platforms the games might be developed for. We'll certainly announce any news regarding new platform availability.

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 16th, 2019, 12:00 pm
by svdp
DC looks awesome, and thank you guys for listening to fans and providing it for free where many others would have charged premium prices for any expansion or even the smallest of DLC's. I know you got a lot whining from some disgruntled people who incessantly and continuously post negative reactions in a very immature and arrogant manner, but don't let that discourage you, nor should you find it disheartening. Whiners gonna whine, sometimes obsessively so.

No doubt the same persons with a spoiled-brat complex will now complain once again, crying out loud, about the time-slip of the DC release (as if it doesn't happen to numerous other games), but instead of saying "It's a pity, I would have liked to see it in June, but September will not be detrimental of a wait neither", no doubt the shouts of indignation well echo in the hall of Ego. I guess they'll die during the 3 months wait? ;-)

BT4 wasn't perfect - no game is - but overall I thought it was pretty neat and cool, and I enjoyed it greatly. Everyone not sweating the small stuff, will enjoy it as well, if they manage their expectations and realize it's an indie game, not an AAA game.

Keep up the good work!

Re: The Bard's Tale IV Update 56: Mid-2019 Update

Posted: June 16th, 2019, 6:55 pm
by astrobryguy
svdp wrote:
June 16th, 2019, 12:00 pm
DC looks awesome, and thank you guys for listening to fans and providing it for free where many others would have charged premium prices for any expansion or even the smallest of DLC's. I know you got a lot whining from some disgruntled people who incessantly and continuously post negative reactions in a very immature and arrogant manner, but don't let that discourage you, nor should you find it disheartening. Whiners gonna whine, sometimes obsessively so.

No doubt the same persons with a spoiled-brat complex will now complain once again, crying out loud, about the time-slip of the DC release (as if it doesn't happen to numerous other games), but instead of saying "It's a pity, I would have liked to see it in June, but September will not be detrimental of a wait neither", no doubt the shouts of indignation well echo in the hall of Ego. I guess they'll die during the 3 months wait? ;-)

BT4 wasn't perfect - no game is - but overall I thought it was pretty neat and cool, and I enjoyed it greatly. Everyone not sweating the small stuff, will enjoy it as well, if they manage their expectations and realize it's an indie game, not an AAA game.

Keep up the good work!
The initial Kickstarter promised Mac and Linux support, so I don't think it's "sweating the small stuff" to want that support delivered. After all, it's hard to enjoy the game by just staring at the Windows-only download link on GOG.

If inXile hadn't put in the BTIV Kickstarter that they would support Windows, Mac, and Linux, I wouldn't be bothered by it taking a year for a Mac release, or if it never happened at all. I wouldn't have backed it without Mac support, and I'd have nothing invested in it. At this point, I've just about lost all interest in BTIV, Director's Cut or not. So it feels like I wasted money on backing it.