ZiN wrote: ↑September 2nd, 2018, 11:51 am
demeisen wrote: ↑September 2nd, 2018, 7:43 am
Can't speak for anybody else, but I'm mostly interested in the save system myself, and to a lesser extent the scrolling combat log.
I'm also interested in the save system, they think is closer to the originals. I can imagine 2 possible versions:
- Single slot save anywhere: Makes the game easier and quicker, for the reasons I've explained in my first post.
- Save only at guild: Unless they also implement APAR and fleeing from combat, this will once again just be a tacked on feature, without much thought, that only adds unnecessary legwork and frustration.
What I hope they mean is a suspend save system where the "In dungeon" save is auto deleted on reload, while permanent saves are only at the AG. That way you can exit the game whenever (without penalty) but if you wipe then you can only reload from the AG. Usually these systems can be cheesed on PC by cloning the suspend save file, but only if you make the effort.
I'm 50/50 on these announcements - saves sound potentially good, tacked on grid is better than none (probably) but I couldn't give a toss about the A Team - virtually everyone prefers to roll their own and nick the A Team's gear in the originals.
35 hours length sounds OK to me - but that's the view of a guy with wife, kids, dog and demanding job. Key there is replay value, which I feel is compromised a fair bit by some of the design choices - puzzles only work once.
I'll probably hold off playing BT4 full release until the legacy mode is in place, and judge it then.