It actually worked for me prior to the change as well.Gizmo wrote: ↑September 19th, 2017, 8:59 amDone!
That's curious though... I'd never have known it wasn't delivering, it seemed to work fine for me, but perhaps it works for coming out of my own web cache; or perhaps it's because I uploaded it twice to them, then deleted the first one.
I've tried about five of these hosts (imgur included), and they don't seem to like large resolution gifs.
Moderator: Bard Hall Bouncers
- Supreme Jerk
- Posts: 5890
- Joined: March 22nd, 2012, 6:42 pm
- Supreme Jerk
- Posts: 5136
- Joined: January 3rd, 2013, 8:48 am
- Posts: 3855
- Joined: March 6th, 2012, 6:25 am
REAL as in 'official'? —not fan-art ;
... or REAL as in information heavy, and very informative? I would very much like to see an update focused on movement, that demonstrates both grid and free roam; even if the level is rough and untextured.
But anything they release is (to most readers) instantly set in stone, even if it turns out to be problematic; winds up getting cut, or significantly altered from what was shown.
- Forum Moderator
- Posts: 1876
- Joined: February 17th, 2015, 8:46 am
Now, rather than providing semi-regular heavy updates, more-regular smaller updates are certainly not a bad thing. They could be titled accordingly so if we want to skim back over updates we can pick out the major and minor updates.
I remember when Halo was being created (and they didn't have backers), there was a weekly developer update. Whether it talked about stuff happening in the office, or contained meaty production revelations, or just sharing about a particular character model someone was working on; that was a HUGE thing for building and keeping community. And the updates got creative, entertaining, serious, all of that...