Re: The Bard's Tale IV Update 37: Bringing an Iconic Series into the 21st Century
Posted: June 18th, 2017, 10:21 am
I wasn't interested in the 2004 game, and didn't back a sequel to it either, but I feel that comparison is a little unfair.
2004 game: not really an RPG, one character, not a blobber, "action", no tactical combat, flippant tone, not grid based, etc etc etc.
BT4: RPG, control a group, blobber, tactical non-realtime combat, "melancholy and menace", grid based, etc etc etc.
BT1: RPG, control a group, blobber, phased non-realtime combat, "menace", grid based, etc etc etc.
It seems like they're keeping most of the core elements of the classics, modernizing the graphics, changing the combat scheme while still avoiding the "action" subgenre (and that's good: the combat of the originals was weak), and aiming for a more cohesive world. I wouldn't have backed this one, if I thought it was aiming in the direction of BT2004.
I feel this is also a little unfair. One, they showed a very early prototype video, so we could get a sense of the intended direction and "feel". Also, you're painting it as somehow turning their backs on fans of the originals, which, as a fan of the originals, I just don't feel at all. I played BT1 to completion right after it came out, loved it, and I'm pretty happy so far. Sure, not in every last detail: everyone has their own personal view of what's ideal. There's simply no way for them to completely please everyone. Big picture though? I'm looking forward to this thing. Some old ideas are good ones, but not all, and there were aspects of the classics that - and I say this with a lot of affection for that series - were not so good, and which I'm glad they're leaving behind, while preserving other parts.Crosmando wrote: And here's me thinking that this Kickstarter was about fans of the originals and creating a faithful sequel to the originals. But yeah, I get it, you've already got our money, this is about getting the money of "modern gamers".
I agree with you there though. The beginning of the story felt rather crass. But, Brian Fargo invoked the phrase "melancholy and menace", so I'll hope he'll aim that direction for the game itself. We don't really know much yet, at this early stage.Crosmando wrote:<sarcasm>Real classy stuff.</sarcasm>
Anyway... my feeling is that even if I don't entirely like the game in the end, I'm still glad to back it. I'd rather back a novel game than yet another FPS pretending to be an RPG. I'll gladly back 20 projects like this in the hopes of liking 1 or 2, before I would buy another typical AAA studio "RPG" that's a thinly veiled CoD reskin. The way I look at it, we're getting a stream of cool stuff again, after for many years it looked like the whole RPG genre might die out and turn into FPS with fireballs standing in for rocket launchers. I'm happy to see the industry to experiment again. I'll like some, and won't like others, but ... I get to like some, whereas I wouldn't like any of the "query replace rocket launcher with fireball" AAA pulp.