Exactly this. For some, banter may help build 'ambiance'. For others (many of us wish for more BT classic in BT4), banter takes us out of immersion.Woolfe wrote: ↑May 15th, 2017, 3:28 pmYup and talking about "immersion" some of us find it immersion breaking when our characters that we created suddenly have a personality that we didn't.
Yep, this was a concern from the beginning. Having them entirely in-environment would not be very BT-like. But having them entirely out of environment many people apparently felt was too "old school". But having them half-and-half makes them sit in some weird limbo where they're neither here nor there and have to do weird acrobatics depending on the context of their current actions.
Honestly I've always felt that they should be in-UI - and that doesn't mean it has to be 'ugly' or low quality. It's just how the portraits are presented. I'll mentioned Hearthstone again; characters are presented as card portraits, they never have a reason to face backwards when attacking, you just instinctively know their position and order, and their portrait is an artistic abstraction of their live "space". The presentation owns its style. Half-and-half is like the UI doesn't know whether the characters should be in-space or in-UI, and it can be jarring.
I hope inXile finds a good way smoothen out that party display... /:) (without losing the Bard's Tale feel)