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Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: March 27th, 2017, 8:32 am
by Gizmo
Crosmando wrote: March 27th, 2017, 3:59 am VR is a dumb fad and the sooner BF realizes this the better.
A fad does not stick around for over 20 years.
Have you tried any good VR?

If done well, I think it could be a neat experience; though I do have extreme doubt of its applicability to RPGs. VR excels at putting the viewer in the situation; but RPGs are not about being their yourself. :|

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: March 27th, 2017, 10:56 pm
by Drool
I played with Google Cardboard for about 2 minutes. Had to quit because I was at work and starting to get a spot of vertigo because of a bad fit.

That said, it was pretty damn amazing, and it was just floating around in the rain. I think it's finally starting to come around to something that will actually be A Thing.

Then again, everyone thought that with 3D when Avatar came out, so who knows.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: March 28th, 2017, 1:53 am
by Gizmo
The first time I tried VR, was at Sigraph; they had a simulation of the New Orleans French Quarter, and the guy asked me how I had managed to get myself stuck under the city streets. [You see I have a knack for triggering bugs in software ;) ]

The other VR sim, was a Riverboat simulation of a party that was taking place live in California at the time. We walked around the interior of the boat, using a full rig for the head while standing in a control pedestal. VR has improved a lot since then. A few days ago I was inspecting my damaged roof from above it via drone & FPP camera. Those have become amazing.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: March 28th, 2017, 7:21 am
by thebruce
I have cardboard camera for iphone plus a headset. When I go on hikes I use their app occasionally to take 3D panoramas with just the camera. Their app algorithmically analyzes the parallax as the camera pans and generates the 3D environment, which you can immediately view on the phone, in 360 degrees. It's wondrous.

The problem is that not everyone can physically 'handle' the uncanny-valley realism. Headaches, focusing issues, etc - it's not reality, so it's bound to have its problems. It's fundamentally imperfect, so it'll never be unviersally accepted, unfortunately. And I think that's why VR (in its current form) has an enormous hurdle to cross before it can really become mainstream.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: April 17th, 2017, 6:59 am
by Crosmando
Gizmo wrote: March 27th, 2017, 8:32 am
Crosmando wrote: March 27th, 2017, 3:59 am VR is a dumb fad and the sooner BF realizes this the better.
A fad does not stick around for over 20 years.
Have you tried any good VR?

If done well, I think it could be a neat experience; though I do have extreme doubt of its applicability to RPGs. VR excels at putting the viewer in the situation; but RPGs are not about being their yourself. :|
Can you name me a single good VR game which isn't cheap shovelware or a port?

Probably the only thing VR will end up being useful for is porn games.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: April 17th, 2017, 9:48 am
by Gizmo
Crosmando wrote: April 17th, 2017, 6:59 am Can you name me a single good VR game which isn't cheap shovelware or a port?
I do not have a decent VR helmet —yet, so I don't know of any recent/decent VR games. The ones I mentioned before were on dedicated hardware consoles; like old-style arcade games.

My guess, is that a VR [valve] Portal sequel might use the technology well, and to its fullest; I don't think it's impossible, but I've heard nothing about such a project.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: April 17th, 2017, 10:30 pm
by Drool
Crosmando wrote: April 17th, 2017, 6:59 amCan you name me a single good VR game which isn't cheap shovelware or a port?
I can't, but I know Fargo's gone on about a couple. Railshooters and horror games seem to lend themselves to the platform. And while it's a port, I've heard good things about the Resident Evil 7 VR version.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 22nd, 2017, 6:12 am
by Crosmando
The big problem I really have with it is that it confirms that InXile hasn't entirely left it's shovelware/action-game past behind it.

Also, if you're gonna make a side-project, do something that your actual fans would be interested in - like say a HoMM-style turn-based strategy set in the Wasteland universe.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 22nd, 2017, 7:08 pm
by Woolfe
Crosmando wrote: May 22nd, 2017, 6:12 am The big problem I really have with it is that it confirms that InXile hasn't entirely left it's shovelware/action-game past behind it.

Also, if you're gonna make a side-project, do something that your actual fans would be interested in - like say a HoMM-style turn-based strategy set in the Wasteland universe.
HoMM style in WL?

Hmmmm

Interesting idea....

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 23rd, 2017, 6:49 am
by thebruce
HOw I Met your Mother? :o

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 23rd, 2017, 11:39 am
by Gizmo
thebruce wrote: May 23rd, 2017, 6:49 am HOw I Met your Mother? :o
For that that really don't know: Heroes Of Might & Magic. ;)

**Oddly enough, that was not a game I could ever get into, or keep playing for long. Image

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 23rd, 2017, 3:47 pm
by thebruce
HIMYM was the first thing that came to mind seeing the acronym, I dunno why :) I just had to share.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: May 23rd, 2017, 4:19 pm
by paultakeda
Drool wrote: March 27th, 2017, 10:56 pmThen again, everyone thought that with 3D when Avatar came out, so who knows.
Blockbusters come out in 3D all the time now and are standard in blu-ray so yeah, it's a thing. It's not even the fad movie tech these days; for that you go DBOX.

Re: The Bard's Tale IV Update 34: The Mage and the Bard

Posted: July 1st, 2017, 12:39 am
by chris linn
How will classes and character customization work?