Interesting - thanks. That's something anyway. I do think there's potential for fun and cool gameplay on that front.Zombra wrote:There's a lot more to look forward to here. From day one Brian and inXile have talked up how engaging the combat system will be and how important that is to them. We have yet to get our hands on the proof, of course, but this has been a major development focus.
Too bad about the large groups, but maybe we can hope for that in a future installment, provided BT4 does well enough commercially to warrant one. Stacking multiple creatures in a square, even if you cap the visuals to 4 or something per square and indicate the group size some other way (bar over their heads?) seems like it could be done in this kind of system.
I guess I'm overall more optimistic than not that we'll get a nice game. A lot hinges on a "feel" that's hard to figure out from a video clip, although I did mostly like what I saw. Intangible stuff makes a big difference. The sense of danger - not because of graphics, but because it really is dangerous for your party to go in there. The sense of expedition and having to use your resources wisely over time. Challenge - not so much it's hopeless, but enough to make it hard, and to provide satisfaction when you get in, and finally back out, alive.
Whether I like the end result a little, a lot, or not at all, I won't be sorry I backed it. The gaming world needs more projects like this, IMHO, and fewer carbon copy $100M budget AAA-studio shooter clones.