Zombra wrote:I wouldn't call "dull, identical characters" exactly a "feature" of the series
I wouldn't call the classes in BT1-3 dull and identical either. Okay, the Warrior was kinda dull but still.
Zombra wrote:To me this is an obviously wonderful system. I love making unique characters, ones that are truly "mine".
Honestly, it kinda reminds me of Torchlight. But, sure, it's a great system, but I'm not sure it fits particularly well here. A Corvette is a lovely car, but I wouldn't pick it to tow a boat.
Zombra wrote:Yes, I am on the side of the "hardcore" here. Character advancement is meaningless if it can be rewritten at the touch of a button. The only way I would consider it would be if you could "forget" skills or levels and then have to level up all over again to learn something new.
I'm torn on respec. I generally agree with Sawyer that it exists on a sliding scale with how critical and permanent your choices are. Incidentally, the level cap kinda ties into this as minor "errors" can be paved over if there's no cap and you just need to get a couple more levels to get that skill point (or whatever) back.
If the five Warrior (no fighters, dammit) paragons are reasonably well balanced and the differences are mostly playstyle, say, Berserker vs Duelist then a respec is unnecessary. Likewise, if you can just scrap the Warrior and build another (like replacing a Warrior with a Paladin in the originals), then there's no need to respec.
However, if it's something like, say, Dragon Age, where the setup is a lot more important, or M&MX where there's no repeatable fights so no XP grinding to bring a new member up to speed, then some kind of respec becomes important. Yes, I know the "hardcore" opinion is "just start over, scrub", but for a lot of people, "just start over" is the same as "stop playing". And "stop playing" frequently leads to "tell people the game is shit".
I'm not saying it needs to be as easy as Borderlands where it's just X% of your current cash. Hell, it could be a one-time item at the end of the first dungeon. But if BT4 ends up being like WL2 where you're locked in with your party, and the advancement differences are pretty major, then something
should exist. I like replaying games, but I don't like replaying something I just finished
because it turns out my given builds are laughably unprepared for the game.
Of course, that also means that the closer this game is to the originals, the less need there'll be for respec...
Zombra wrote:Lastly, I am on Drool's side re: level caps (they are bad). I would far prefer a system of diminishing returns to make "outleveling" difficult, time-consuming, or otherwise impractical
I still remember overleveling my Monk in BT3. Their AC dropped with every level, and I leveled him so much that he hit some internal limit in the game's code. And then wrapped around to +128 or so AC. Funny as hell.
Lucius wrote:Overall, I like the character system completely. I like the idea of weapons providing skills, and mastering weapon skills.
Now I remember why it's so familiar... this is what Final Fantasy 5 and Tactics did.
Lucius wrote:I'm also concerned about mutually exclusive sub-classes. Using the fighter example, a defender who is specialized in heavy armor, shields and whatnot, shouldn't also be able to specialize into a more agile fighter build with fast attacks and extra movement.
Well, their example was Heavy Armor blocking off taking a Medium Armor route, so I would assume that your Walking Tank Defender would be mutually exclusive to your Dread Pirate Roberts Swashbuckler.
_noblesse_oblige_ wrote:Part of me wishes that inXile would just suspend BT IV development, go make the game that they want to make under a different name, and then come back and make a proper BT sequel, once they have gotten the desire to make non-Bards-Tale-like things out of their system.
Heh. I'm trying to be positive, but... yeah.
And that's kinda the kick to the balls, isn't it? WL2 was a perfectly fine game, but it felt much more like Fallout than Wasteland. This looks like it might be a great game, but it doesn't look like Bard's Tale right now. It looks like... I dunno... a freakbaby from Pillars of Eternity, Hearthstone, Torchlight, and Final Fantasy. With a bit of Celtic and Scottish lore sprinkled on top.
Maybe sequels 30 years on aren't a good idea after all.