Lucius wrote:Drool said it well, it comes down to expectations. Original IP, there wouldn't be any, beyond what is spelled out in the kickstarter campaign, marketing, or what have you.
If WL2 wasn't called Wasteland, and instead "Generic Post Apocalyptic RPG" I'd think it was a decent game opposed to utter shit that is a disgrace to the franchise.
I see it differently. To be honest I don't really trust any developer/publisher, they all could fall victim to the lure of bigger profits by expanding product appeal to "broader audiences" and we all know where that leads, InXile included. If a developer does a Kickstarter for a an actual or spiritual successor to an old classic, then they have already straitjacketed themselves into making a certain type of game, which is good news for fans of that type of game. That is an "old-school CRPG", a pretty broad definition but you can still be pretty confident that they won't go full Bioware/Bethesda on an old/classic franchise if they have to answer to people who actually funded the game out of their own pockets. With an original ip, there is less assurance of them making a traditional-style CRPG.
Sure, WL2 was quite different than WL1, but it was still the type of RPG I like and I enjoyed it thoroughly so it's all good in my book. BT4 might be considerably different than BT trilogy but I'm confident it will still be a traditional CRPG.
That said, there are a few things which are very important for me in BT4, that is: Being fully first-person, having a day-night cycle, having turn or phased based combat, and having random encounters. And to a lesser extent not having an annoying storyline which is overbearing to the main gameplay.