Indeed. Which is why I'm trying to bite my tongue whenever I hear "modern" and assume it's merely a reference to time and not relative quality. :P But that was the reason for the 'revival', yes? They revived some mechanics, swished and mixed'em around with some other recent trendy mechanics, but did they revive the spirit of Bard's Tale? ... YMMV.Drool wrote: ↑July 14th, 2018, 9:19 amI'm wagering most "online games journalists" are under 30. And they probably grew up with console games, not PC (or pre-PC). To them, these things are relics of the past, but they didn't grow up with them. Couple that with the fact that a depressing number of "online games journalists" are really, really bad at games, well, the rest becomes clear.
Also... per my above quoted comment, I'd certainly still say that "grid-based environments and navigation are not out-of-date relics from the past, and that free movement is not an 'innovation'", not even for sub-30 youngin's... such games exist today. :(