Today's update to The Bard's Tale IV features Nathan Long diving deep into some of the monster designs you will see in the game. We also have a video message from Brian Fargo that sums up the past year and the things to come...
https://www.kickstarter.com/projects/in ... ts/1747138
Scottish monsters have a grotesque, nightmarish quality about them unique to the land. Maybe it's got something to do with whisky being Scotland's national drink, or sheep intestines its national dish. Whatever it is, you will not find a more twisted, bizarre collection of creepy-crawlies in Western mythology.
Of course, The Bard's Tale IV versions of these horrors are not exact translations of their Scottish kin. The artists have re-interpreted them to fit the tone of the game, and we writers have adapted their lore so that it weaves smoothly into the world of Caith and Skara Brae.
There are actually few mentions of the Fachan in old Scottish lore, save one tale where Murachadh MacBrian, the King of Ireland, won a footrace against one of them, and a suggestion that they might have come from muddled tales of druids standing on one foot while they cast spells. In all the tales, however, they are described as fierce creatures having one leg, one arm, one eye, and a stiff tuft of hair sticking up from their ugly heads.
Our Fachan are twisted monsters of corruption and darkness, the result of a botched summoning by the Fichti outcasts known as the Siambra Du. No one knows how their numbers have multiplied since that first malignant mistake (perhaps by regeneration from severed limbs?) but now Fachan are seen all over Caith, and populate the hellish realm of Malefia too, from whence evil conjurers can call them forth to fight for them in battle.