Interface/Design Discussion

Check here to discuss Wasteland 2 gameplay topics. Please avoid spoilers in thread titles.

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Wyzak
Scholar
Posts: 115
Joined: August 26th, 2013, 1:32 am

Re: Interface/Design Discussion

Post by Wyzak » September 11th, 2014, 12:50 am

sea wrote:My two cents:
  1. I used to care about save-scumming.
  2. Now I kind of don't.
Give players options and let them play how they want. My experience isn't diminished by someone else abusing a feature (in a way that I don't find fun) in a single-player game.
Amen. If somebody wants to ruin the game for themselves then they only have themselves to blame for it.

I remember a guy complaining about how Watch Dogs was completely broken and how the devs needed to drop everything and immediately add a water police force simply because he could always escape by running in to the water... Well here's an idea, don't run into the water then if you know that they can't chase you there.

-Archangel-
Adventurer
Posts: 984
Joined: February 21st, 2014, 4:06 am

Re: Interface/Design Discussion

Post by -Archangel- » September 11th, 2014, 3:10 am

sea wrote:My two cents:
  1. I used to care about save-scumming.
  2. Now I kind of don't.
Give players options and let them play how they want. My experience isn't diminished by someone else abusing a feature (in a way that I don't find fun) in a single-player game.
And what is your opinion on seed system for random rolls?

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