I can go along with that (except for the part about it being a "combat sim". A combat game and a combat sim are not the same thing). The bottom line is that there's a balance to be struck between too many details and not enough. Between the added fiddling in combat itself and the extra player encumbrance of even more inventory management, I feel that ammo types fall squarely on the side of "too much". I'd say that inventory is pretty bloated already. YMMV.CaptainPatch wrote:Not military in the sense of professional soldiers fighting professional soldiers. But it IS primarily a combat sim; just look at how much time is spent in combat versus EVERYTHING else. Pretty close to half of all gameplay is combat. With that kind of emphasis on combat, it seems that there should be more detail for combat.Zombra wrote:Wasteland 2 is not a military simulation.
Let's also remember that during the Kickstarter, it was noted that there would be a lot of combat in the game, and effort would be made to make sure it didn't bog down too much. <---- important
Good point. Where a single character is concerned, this level of complexity makes sense. So ammo types would be cool in, say, a single-character RPG.Dozens if you figure several weapons for ALL of the team members. For the individual character, it's just AP, HP, and something middle-of-the-road for each weapon.Drool wrote:Juggling a dozens of different rounds is a pain in the ass.
When you're dealing with 7 PCs ... it's a little much.
Agree that inventory management is a thing, and to be expected ... that doesn't imply that it should be as horrendously cumbersome and convoluted as is imaginable. There's a middle ground.The REAL pain is trying to make sure there is an adequate supply of each type for each weapon for each party member. Buuuuttttt that's the nature of a party-based game.
You keep making these "all or nothing" arguments. Last time it was "If combat isn't going to be ridiculously complicated, you may as well have only one button!" I could just as easily make the argument: "If combat is going to be somewhat complex, you might as well have 40,000 buttons on the screen!" Please stop. There's a middle ground.If you are going to be concerned with there being too many ammo types, then you may as well be concerned about there being too many weapon types. May as well go generic.