I feel that's a bit harsh. CNPCs have combat taunts, grudge enemies, interaction with the game world, and just arguably are more interesting than your own Rangers. I don't think it's unreasonable for a player to want to try a "one riot, one ranger" type game.Drool wrote:Since the game isn't designed for you creating only one Ranger and is balanced for four Rangers, I don't rightly see how that particularly matters. If you're going to intentionally cripple yourself by cutting your power by 75%, you can't expect the game to accommodate you.Galwail wrote:That would make recruiting really hard on playthroughs, where you create only one ranger.
Your suggestion also makes it essentially impossible to play with permadeath, at least of your core four. If one of your original four goes down, decreasing the pooled charisma, and the other CNPCs can't step in to fill the gap, then you've probably can't recruit any CNPCs to fill the new slot in the team, either. You can argue that this is or isn't realistic, but it's almost certainly Not Fun.
Averaging the charisma of your party (whether your entire party or just the core four) would prevent this problem. But making making party charisma a sum value of your core four, and those values irreplaceable if one dies, means that simply everyone will reload. No one's going to keep on trucking through a failure if that failure is a kick in the balls you can't possibly recover from. Well, maybe Crosmando.