Very odd conversation option for Dekkar Firehawk.

Check here to discuss Wasteland 2 gameplay topics. Please avoid spoilers in thread titles.

Moderator: Ranger Team Alpha

Post Reply
Wastelandpills
Initiate
Posts: 1
Joined: July 10th, 2018, 9:22 pm

Very odd conversation option for Dekkar Firehawk.

Post by Wastelandpills » July 10th, 2018, 9:25 pm

Weird conversation option:

Hex: What about "no"?

Dekkar Firehawk: Huh?

(End of conversation, I had to select goodbye because no more follow up questions lol)

What was the point of this option and did anybody else have this happen after finding his two dogs?

This was the first option for conversation out of the 3

It went like this

Option 1: What about "No"?

Option 2: Your dogs name is "Jake"?

Option 3: Your dogs name is "Luke"?

User avatar
Gillsing
Scholar
Posts: 191
Joined: May 22nd, 2012, 1:35 pm

Re: Very odd conversation option for Dekkar Firehawk.

Post by Gillsing » July 10th, 2018, 10:57 pm

I don't recall seeing anything strange like that in my conversations with him. Maybe it depends on if you have the toaster item for him or not, or something else that would affect the conversation, and they didn't cover all the different permutations? Or maybe something unrelated erroneously sets a flag or variable that affects his conversation, but it's gone unnoticed by testers because it's an uncommon occurrence due to the order in which most players go through the content?

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest