Repressed rage - A couple of observations

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Repressed rage - A couple of observations

Post by Markos » June 12th, 2017, 3:13 am

A couple of interesting observations about the Repressed Rage quirk:

- It can be activated by Friendly Fire inside and outside of combat.

- When it's activated in combat, it doesn't last one turn. It lasts *one attack*, making it even less useful than what the description says. Yeah, you could punch your sniper and have him do double damage for one shot, but I'd ask why you'd do that when you could just use your brawler to punch the enemy.

- However, if you activate it *outside* of combat (best done by hitting them with another PC with high brawling skill + low armour pen. weapon), and then enter combat, the double damage status effect doesn't go away *until combat ends*, although your chance to critical is 0.

So if you punch your repressed rage PC in the face outside of combat, he will do double damage throughout the entire combat. Clearly this is unintentional on behalf of the game designers (unlike being able to exploit dispar. by skipping every odd level), so I wouldn't use this exploit personally. Still, it's pretty funny.

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Re: Repressed rage - A couple of observations

Post by phimseto » June 12th, 2017, 7:18 pm

That is sublime.

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Re: Repressed rage - A couple of observations

Post by eolsunder » July 22nd, 2017, 6:08 pm

mmm how long does it last, does it last until you actually enter combat? If so, that would be amazing, you could punch who you wanted, travel and do your stuff, and next combat boom, they get the effect. Any more info on this thanks.

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