The Snake-Squeezins Build for Min-Maxing

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hansbricks12
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The Snake-Squeezins Build for Min-Maxing

Post by hansbricks12 » January 24th, 2016, 9:01 pm

I created this build after my first run-through of Supreme-Jerk mode. It's very versatile, powerful, and also nets you a surprising amount of skill points. It absolutely destroys with an Assault Rifle or Sniper Rifle, but can be used for pretty much everything (except melee).
The fun thing is end game you can end up with 16 AP. Yes, you heard right, 16. I'm staring at my guy right now that rested for a turn (netting the +2 ap from leftover ap) with 18 AP for the round.

The obvious downside is the need to use Snake-Squeezins for every combat encounter, which is actually quite doable for 1 character provided you get access to the Snake-Squeezins supplier in Arizona. I was able to stock up over 40 while in Arizona, and there's more in L.A.
So, onto the build details. The starting setup looks like this.

C L A S S I C
2 1 5 1 10 8 1

This gets you 15 combat initiative at start, which is perfectly sufficient at the beginning. Also, 8 intelligence nets you 4 skill points/level, which is perfect as you get a character that is not only a skill monkey, but will be an absolute beast in combat. However, you start out with only 8 AP and no chance to crit until you get some squeezins. Choose you Quirk as Snake Squeezins and we're off to the races!

The Snake-Squeezins Quirk nets you 3 AP and 25% bonus DMG while under the effects of Snake-Squeezins. The squeezins itself doesn't last long, so use it either first round of combat or immediately before to maximize its benefit. I was able to find plenty in Arizona for every combat encounter and then some. However, I am not sure if the supply is actually infinite, so I wouldn't go crazy with random encounters until you confirm that store stocks do re-supply.

For level-up stats, I usually start by adding 1 pointt in Awareness. This will get you to a combat initiative of 16 which is great for all of Arizona. At level 4, get weaponsmithing to 2 and pick up the tinkerer perk. This will get you to 12 AP and 25% bonus damage with squeezins, and at level 10 with combat initiative at 16 you will be an absolute beast on the battlefield.

Next for level 20,30 & 40 grab 1 pt in Strength at level 20, and 2 points in Coordination at levels 30 & 40. The point in Strength will net you 1 ap, as the formula for AP from Str, Intel, and Coord goes as (Intelligence + Str+Coord)/4. The push from 8 to 9 Intelligence nets you nothing and Coordination is already maxed, so that leaves 1 stat for 1 AP, and bonus Strength will give you a little extra health.

So at level 40 you will end up with 14 AP at level 40 with squeezins, enough for 2 Assault Rifle Bursts which is a crazy break-point. In California with mods you can start getting consistent headshots, and stacking the 25% headshot bonus with the 25% from Squeezins, along with 2 AR bursts, means you will murder everything. The absolute highest dps I have seen in this game comes from this dude, he wrecks everything and has enough intelligence to really carry the team with much-needed skills as well.

Finally, for those extra 2 AP (but not without significant costs), your crazy skill point gain allows you get bladed weapons all the way to 8 for the perk Adrenaline Rush. This gets you 2 extra AP at 25% health and below. With enough range and all the AP and killing-power at your disposal, this actually works quite well and gets you to 16 AP, allowing you to move to cover and still unload 2 AR bursts. Or, if your so inclined, 2nd round you can get 18AP and shoot 3 Sniper shots using the Deadeye perk at absurd ranges. With this on a sniper, every two rounds you get off 5 shots, which is INSANE for a sniper.

So, give it a shot and hope you enjoy. For a melee version, you can drop the intelligence and load it on strength. I have done this with a blunt weapon specialist, and while 25% health is risky for melee, the raw damage from 4 plasma hammer blows can be absolutely insane. I have dropped a Meson Cannon (1600 health, 10 armor) from full health to dead in 1 round on this guy.

macksting
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Re: The Snake-Squeezins Build for Min-Maxing

Post by macksting » January 24th, 2016, 10:28 pm

That disturbingly low Strength must result in some very low max HP, but high AP and absurd speed do add up to a melee monster.

Don't forget the possibility of instead getting Bloodthirsty. I find the +1 AP per kill is pretty darn reliable when you've got the damage output and speed to take advantage of it, and usually results in being able to flee for cover even after crossing the whole map to hit your quarry.

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Marionettetc
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Re: The Snake-Squeezins Build for Min-Maxing

Post by Marionettetc » January 25th, 2016, 3:45 pm

Burst attacks can't target body parts.

SnakePot
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Re: The Snake-Squeezins Build for Min-Maxing

Post by SnakePot » February 10th, 2016, 12:41 pm

And yet they nerfed Disparnumerophobia but not this one.
"In other words, just 'cause there is potential to play munchkin mode doesn't mean that you have to. ;) And we always think a game is more fun when there are a few things that are more or less powerful [...]" - sear

macksting
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Re: The Snake-Squeezins Build for Min-Maxing

Post by macksting » February 10th, 2016, 7:44 pm

So, how well does this work in California?

hansbricks12
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Re: The Snake-Squeezins Build for Min-Maxing

Post by hansbricks12 » February 23rd, 2016, 2:18 pm

It works pretty well in California, just stock up on snake squeezins in Arizona so you have enough to get a steady supply in California before you run out. The only time I had trouble was when I tried to run a party with 2 of these guys.

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