May Lightning strike you: Testing the "Unlucky" Quirk

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Harpagornis
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May Lightning strike you: Testing the "Unlucky" Quirk

Post by Harpagornis » October 31st, 2015, 4:46 am

I couldnt find any numbers for the Unlucky Quirk so i did some testing. I was curious if it could be viable for small partys or even solo runs.

Here is what we know so far:

1. The Lighnting strike chance is 5 % per turn.
2. The range of strikes is covering the whole map.
3. The Lightning will hit targets even if they are out of vision.
4. The Lightning strike is equal to 75% of the enemies maximum Hitpoints (same for all difficulties).
5. The Lightning Damage for allies is 35% of the maximum Hitpoints (+ difficulty damage modifier).
6. The targeting of the Lightning Strike is completly random.
7. The Lightning strike always hits but will never crit.
8. The Lightning will hit enemies hiding in buildings.
9. The Lightning strikes will even work underground.
10. Enemies that are destroyed by the lightning do not count as kills.


This leads to the following interesting conclusions:

1. The lightning will probably kill anyone in the game with two hits.
2. You can run out of vision and watch the lightning killing one enemy after another.
3. Thanks to this you can beat the game with a completely unskilled Level-1-Ranger. -> CONFIRMED!!


The cheesy power of this Quirk cannot be underestimated especially for solo runs. Anyone up for the challenge? ;)

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Last edited by Harpagornis on November 4th, 2015, 3:59 am, edited 28 times in total.

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Crosmando » October 31st, 2015, 5:55 am

Thanks for this analysis. I want to try this quirk just because it sounds fun/interesting, same with that bipolar one that messes up attributes.
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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 8:51 am

Okay, i did some further testing regarding the range of the lightning strikes - here is my thesis:

It seems that the range of the lightning strikes is indeed covering the whole (!) map.

I started fighting the badgers and then run away to the other side of the map. Thanks to breaking the line of sight all badgers stood still - and got hit by the lightning! Hah! Sounds funny, no? :D

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 9:15 am

I started a new game and now i am getting confused because against other enemy types the lightning strikes for far less damage.

Rabbit: 15 (20 HP)
Supafly: 9 (12 HP)

Badgers: 112 (150 HP)

This leads to following conclusion:

The power of the lightning strike is equal to 75% of the enemies maximum Hitpoints.

This also means: The lightning will kill anyone in the game with two hits. Can this be real?


Questions upon questions. ;)

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Drool » October 31st, 2015, 12:09 pm

I've had lightning trigger all of once and it caught me by surprise. Of course, it also caught Angie by surprise, too.

Once I realized what had happened, I had to laugh, and I think it's a fun little quirk. It's not even remotely optimal, but it's fun and it's the kind of ridiculous nonsense I like in quirks.

However, I think there's a couple follow-up questions for your tests:

1) is it 75% of max HP or current (HA!) HP? ie: will a second hit on a badger do another 112, or will it do 28?
1b) if it's 75% of remaining, will it eventually round down to 0? Granted, a 1 or 2 HP enemy is effectively dead, but still...
2) what is the rate of enemy targeting vs. party targeting?

Still, regardless of the answer to #1, a 75% whack could be a serious game changer if it happened early in a tough fight. Hm. Now I'm wondering if that zot is 5% per character or per combat. I think Sear implied that it didn't stack, sadly.
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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 12:53 pm

Thanks for your answers Drool!

The lightning strike is always 75 % of the maximum hitpoints, This means: 2 Strikes and the enemy is dead.

The rate of enemy tageting vs. party targeting seems completly random - like it should be.

I would love to see this Quirk in Action against a 5000 Hitpoint Scorpitron. :D

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Revolucas » October 31st, 2015, 4:39 pm

Does it ever strike the owner of the quirk?

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 5:04 pm

Does it ever strike the owner of the quirk?
Yes, he or she will get hit like everyone else even though you will take less damage -> 14 + 4 per level (on Seasoned). ;)

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Revolucas » October 31st, 2015, 6:37 pm

Great, going to start a no-weapon run, lol
Last edited by Revolucas on October 31st, 2015, 7:05 pm, edited 2 times in total.

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 6:53 pm

Great, going to start a no-weapon run, lol
Thats what i wanted to read. :D

If i had the time i would do it again. :(

Well, if anyone is going to try this - keep us up to date! ;)

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Revolucas » October 31st, 2015, 7:07 pm

Oh god not sure I want to do this. I just now tried this on SJ with very high Combat Speed and CI. It would be a very difficult start until you can afford to buy many, many medpacks. This method would be very time consuming. You can LOS to lock AI and skip hundreds of turns but it still takes a long time just to kill 3 enemies, but theoretically you can kill the most challenging enemies with ease as long as you are able to heal yourself.

I was getting hit for 70% damage.

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 7:19 pm

Yes, a solo run of this kind would be very (!) time consuming. And you will need to heal a lot in between. Theoretically it should be possible. But very painful. :D

Dont forget: The damage you take will increase with higher difficulty even though its not percentage based.
It should be 14 + 4 per level (+ difficulty damage modifier). ;)

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Revolucas » October 31st, 2015, 7:28 pm

I did some digging:

Code: Select all

    public float percentChance = 0.05f;
    public float percentMaxConToNPCs = 0.75f;
    public float percentMaxConToPCs = 0.35f;
You are right about the 75% max con damage for npcs. But for PCs it is 35% max con and the SJ double damage applies. There is a 5% chance for the lighting to occur at the end of turn of the PC with this trait. So if you had 4 rangers with this trait it would happen much more frequently, lol.

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » October 31st, 2015, 7:38 pm

Code: Select all
public float percentChance = 0.05f;
public float percentMaxConToNPCs = 0.75f;
public float percentMaxConToPCs = 0.35f;
Okay, this is interesting. But the 35 % ally damage could indeed be the right number if i remember my testings. It was always like: Okay, three lightning strikes will kill me. But i didnt tested it with higher hitpoint pools. Will correct the numbers prompty! Thanks! ;)

This Quirk - and all its questions - is really fascinating isnt it? :D

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by chaiminhuei » November 1st, 2015, 12:21 am

Note that since PCs get hit for a flat percentage, it is technically optimal to stay at level 1 at 1 Strength for the cheapest healing option.

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Harpagornis » November 1st, 2015, 1:20 am

chaiminhuei wrote:Note that since PCs get hit for a flat percentage, it is technically optimal to stay at level 1 at 1 Strength for the cheapest healing option.
Good note chaiminhuei. This would probably lead to the following build:

6-1-8-1-10-1-1

AP: 9
CI: 18
HP: 29

Just try to not get hit by anyone else. Its possible. But it may take a while. :D

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Re: May Lightning strike you: Testing the "Unlucky" Quirk

Post by Moonshadow101 » November 1st, 2015, 9:55 am

Are buildings relevant to this? Interiors/exteriors? Can lightning strike inside a cave?

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Re: May Lightning strike you: Testing the "Unlucky" Quirk

Post by Harpagornis » November 1st, 2015, 11:51 am

Are buildings relevant to this? Interiors/exteriors? Can lightning strike inside a cave?
As far as i tested buildings seem to be no protection - and yes the lightning will also strike inside caves! ;)

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Re: May Lightning strike you: Testing the Unlucky Quirk

Post by Drool » November 1st, 2015, 12:05 pm

Revolucas wrote:I did some digging:

Code: Select all

    public float percentChance = 0.05f;
    public float percentMaxConToNPCs = 0.75f;
    public float percentMaxConToPCs = 0.35f;
You are right about the 75% max con damage for npcs. But for PCs it is 35% max con and the SJ double damage applies. There is a 5% chance for the lighting to occur at the end of turn of the PC with this trait. So if you had 4 rangers with this trait it would happen much more frequently, lol.
Oh, that's awesome. That settles it, at some point, I'm doing a Black Cat run: four Rangers with 1 Luck and the Unlucky quirk.
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Re: May Lightning strike you: Testing the "Unlucky" Quirk

Post by Harpagornis » November 1st, 2015, 3:17 pm

Okay now its confirmed:

The lightning will strike enemies even if they are hiding in buildings.

Killed Dr. Larsen while he was ambushing in the complex - he had no chance. :D

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