Solo Ranger Experience Guide

Check here to discuss Wasteland 2 gameplay topics. Please avoid spoilers in thread titles.

Moderator: Ranger Team Alpha

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 5th, 2014, 3:25 pm

random anon wrote:Heh. No matter if you can cheapo your way through final battle or not, that's 99% of plot done, so the enemies' lack of memory is that bad. I wonder if inXile QA ever tested how far player can go with this.
Yes you can cheapo your way through the final battle - only the snipers are a real pain in the ass. Just tested it two times - died horribly to their unholy range.

Will try it later again - after some sleep! :)

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 6th, 2014, 5:23 am

I hate this final battle. So many enemies with high range - just one small misstep and i am dead.

Tried it dozens of times and still cant find a way around. Even the Cheapo is not enough. The RPG-7 is not enough cause i cant get close enough. Food-Buff is not enough. What i suffer heavily is range. Oh yeah - and Hit Points. :D

The REAL problem are not only the sharpshooters as i can outrange them thanks to 53m-max-range-shots. With careful maneuvering this is manageable. Even worse are the 20mm-Gunslingers that seem to have a range of around 65-70m!!! Sometimes they just kill me from out of the dark or even when vision is blocked - thats ridiculous. Will keep on trying...

Any ideas that could help? ;)

EDIT: Ok, i can survive up to the third wave. I can handle everything now - but still not the Gunslingers. They just stay behind lurking for one misstep. Cant lure them into traps. Even if i manage to make them move they just move in for the kill or go to the next ambush location. There must be a way.....

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 6th, 2014, 3:37 pm

I cant see the cut-scene anymore... :D

Still not through - but nearly. Took everything down - only some Sharpshooters and one 20mm-Gunslinger left. And yes this bastard killed me from absurd range again. Damn - so close. If everything (!) works perfectly its possible. But this means dodging some critical shots AND two-hit-killing the Gunslingers. At least i know one little trick to outsmart the two Gunslingers that start right in front of Matthias. But thats not enough. I am so desperate that i turned the Difficulty down to "Rookie" - sooo bad. The higher difficulties seem to be impossible at the moment.

Will go to sleep now... and dream of those devious Gunslingers that are hiding somewhere in the night... :evil:

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 7th, 2014, 4:34 am

Finally its done - the Level-1-Solo-Run is complete!

What a hell of a fight - the hardest by far. And the longest. There are so many moments in this battle that have to run in your way - its mindblowing. If only one thing fails you are doomed.

Just a short battle-log to give you some insight on my strategy:

1. Take down the Cutters to the left and right cause they are very fast moving.
2. Consume the Banana-Pudding so you get 14 AP max (enough for two shots!). Run to the fence in the middle that is connecting the two wall-squares. Take cover behind the door (+50% Evasion).
3. Survive the ambush of the Gunslinger(s) and shoot them down as quickly as possible. If you miss its possibly over. If you do not crit at least one (or two) times its over.
4. After killing the Gunslingers run back for new vision-cover.
5. Use the Cheapo to take out all Snipers, Gunners, Bashers and Cutters until two more Gunslingers appear right behind the wall-squares. If you are not fast enough clearing the others they will move. If this happens its over.
6. Use all consumables left that will push your Movement Speed! Run back to the fence with the door and take cover (dont get ambushed runing there).
7. Fire one RPG-7 to kill at least both Gunslingers instantly.
8. Run back for vision-cover again. Analyze which enemies are left.
9. Take out the the rest of the Snipers, Bashers, Cutters and Lobbers using the Cheapo.
10. Feel the relief of winning a battle that made you suffer for more than 10 hours.

This tactic works on "Rookie" and on "Seasoned". I still have no clue how to win it on "Ranger" or even on "Supreme Jerk" cause you are not hitting hard enough so the Gunslingers will later ambush you down from ridiculous range.

Any ideas, hints and tips are welcome! Will maybe write down a short Lvl-1-Ranger-Guide soon. :)
Last edited by Harpagornis on December 7th, 2014, 11:30 am, edited 1 time in total.

random anon
Acolyte
Posts: 65
Joined: October 14th, 2014, 6:39 am

Re: Solo Ranger Experience Guide

Post by random anon » December 7th, 2014, 6:39 am

Haha, well done mate! Devs are flooding keyboards with tears as we speak.

p.s. is it possible to grab combat shooting book in Bastion without skills?

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 7th, 2014, 6:56 am

Here are the final stats of the Lvl-1-Ranger i used for the Solo-Run:

Coordination: 6
Luck: 1
Awareness: 4
Strength: 4
Speed: 10
Intelligence: 2
Charisma: 1

Hit Points: 26
Armor: 0
Damage: 110-140
Chance to Hit: 94%
Chance to Evade: 12%
Critical Chance: 25%
Maximum Range: 53m
Action Points: 10 (-1)
Combat Initiative: 14 (+3)
Combat Speed: 2.4

Sniper Rifles: 6
Weaponsmithing: 3 (+2)

Weapon: Anti-Material-Rifle
Weapon-Mods: Long-Barrel + High-Powered-Scope + Underbarrel Flashight + High Capacity Mag
Armor: None (!)
Trinkets mostly used: Engagement Rings + Tool Kit + White Death (in the beginning only)

Thats it. Forget about maxing your skills, forget about Lockpicking, Safecracking, Computer Science and Field Medic. And foremost forget about Intelligence as a primary attribute. You can live without it. Quite unbelievable but true. Snipers and Weaponsmithing is everything you need to solve the game. Well, most parts of it. ;)
Last edited by Harpagornis on December 7th, 2014, 7:04 am, edited 1 time in total.

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 7th, 2014, 7:01 am

random anon wrote:Haha, well done mate! Devs are flooding keyboards with tears as we speak.

p.s. is it possible to grab combat shooting book in Bastion without skills?

To get the book you need high perception. Someone said at least 9 points. So no way getting it for me. ;)

It seems the Devs will never ever look at this thread. Or maybe they have but prefer to be silent. :D

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 7th, 2014, 12:54 pm

Reworked the guide and added some level-1 specific details. If you wish more information on particular tactics or encouncters: Feel free to comment! ;)

Ok, whats the next solo-challenge?

Playing it blindly?
Playing an Iron-Man?
Playing it Hardcore with Perma-Death?
Playing a Level-1-Close-Combat-Specialist?

Suggestions are welcome! :D

EDIT: Added a small chapter about the power of "Food-Buffs".

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 8th, 2014, 12:47 pm

Added the Chapter "What will you need to succeed with your Solo-Run?". So if you ever have asked yourself if a Solo-Run is something for you: Read it! ;)

Any advices, tips - and critics - are welcome! :)

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 14th, 2014, 1:45 am

Ok, the next challenge has started: "The Blade" is on its way through Arizona. Yes, i know that Brawling is superior in the long run but i also want to test the weapon-rebalance-mod made by Halfgeek. I think that he made some nice rework for the Blade-Weapons - medium damage but fast attack speed. I never got a clue why especially the high-tier blades are that slow in the original game...

I am only Level 13 at the moment and still farming a lot. Thanks to the Combat Knife (2 AP with grip) you can kill quite fast. Rail Nomads is peaced, Darwin is rescued and the Miners are freed - next will be Highpool. We will see when the first problems will arise... ;)

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 15th, 2014, 8:44 am

The Blade is progressing slowly but steady - Prison and Titan Valley is waiting soon.

The most fun battle so far: Slicing the three Slicer Dicers in the Abandoned Railway down with nothing more than a Combat Knife. The reason why you can beat them even with Close Combat only is pretty simple: The Cheapo. Yes, it works here too although its usage is a bit more complicated. Pushed him to Lvl 17. ;)

EDIT: Level 20 reached. Things are getting harder slowly. The damage of the Combat Knife sometimes isnt enough for the 1XX HP enemies so i have to rely more on crit-luck. Furthermore i am constantly trying to follow the advice of Random Anon: Get every rocket launcher you can!

random anon
Acolyte
Posts: 65
Joined: October 14th, 2014, 6:39 am

Re: Solo Ranger Experience Guide

Post by random anon » December 16th, 2014, 9:51 am

That advice was about chests with constant weaponry loot... If taken to extreme, you can theoretically get a rocket launcher from most safes, many ordinary chests and some digs. Not like you'll need all of those.

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 16th, 2014, 10:14 am

random anon wrote:That advice was about chests with constant weaponry loot... If taken to extreme, you can theoretically get a rocket launcher from most safes, many ordinary chests and some digs. Not like you'll need all of those.
Thanks for pointing this out Random Anon! Yeah, you dont need every possible rocket launcher. And sometimes i just hate the fact that i have to reload and reload and reload... :D

The farer "The Blade" wents up the more i would like to have taken Brawling. But ok, i wanted it the hard way. Not to forget: Random Anon is already THE Brawling-Man - just check out his awesome videos. ;)

Only thing left in Arizona is Damonta - we will see if we can get up to lvl 30. Anyway: The Slicer Dicers will be fun. :)

EDIT: The Close-Combat-Element really gives new insight from time to time. One thing worth to remember: The AI of the Slicer Dicers is horrible. It seems that they get stuck in tight corridors and are unable to use their teleport jump (or move) into terrain like this. All i have to do was: Use some cover and play the hit and run game. Oh dear...

random anon
Acolyte
Posts: 65
Joined: October 14th, 2014, 6:39 am

Re: Solo Ranger Experience Guide

Post by random anon » December 16th, 2014, 4:10 pm

Damonta is probably the easiest and the most fun place in whole game for a sj solo. It just takes 4 computer science + pda, or better cs. Hack all robots around slicer dicers one by one and then let poor dicers fight them. While dicer deals with discobots and octotrons, ranged bots pulverize them with lazors like nothing. It's fun and relaxing to watch.
Fight with Tinker is super easy too, first hack the bot that cruises to and from terminals, then go around Tinker from right to up, there's a safe thin diagonal line from upper container to cell door. Hack both other bots, then go back and hack terminals. Tinker starts the fight, other bots appear - hack the third terminal, and they're stunned except those 3. Tinker will have trouble dealing with them, you can repair them and let them slowly punch Tinker, or speed that up by joining in.
The most complicated part there is a group of robots and a turret guarding passage to airfield (without slicerdicer), they were nicely grouped before patches, now they're spread out, controlling both pathways leaving no way to sneak behind. Shoot them with something, hack turret then hack robots that go for you first, and it's done.

I've screened that for 4th vid, but decided to wait until next update in hope that it'll fix post-Damonta slaughter in The Prison.

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 16th, 2014, 10:39 pm

Nice explanation Random Anon! Damonta is one of the areas where Computer Science really shines - watching the robots fighting each other is so much fun. :D

But thanks to the poor AI you can win all of these fights easily without hacking a single robot. Damn - once in a while i really had that much respect to the power of Slicer Dicers. But seeing them running like idiots into tight corridors and getting "stuck" there is *******. This means: Even if they would increse their number significantly it wouldnt change anything (only more xp for us). So far i killed every robot - only the Tinker and his army is left...

random anon
Acolyte
Posts: 65
Joined: October 14th, 2014, 6:39 am

Re: Solo Ranger Experience Guide

Post by random anon » December 17th, 2014, 6:31 am

Slicer Dicers have serious trouble fighting other robots. They jump from one side of a nearby robot to another - of the same robot, and use side-to-side zigzag laser attack at completely empty space, wasting attack and whole turn. They can't analyze battlefield and attack targets that are dangerous for them, so for all their strength, they're currently ineffective, being a threat only when attacked head on.

p.s. and here's Update 5 with 400 damage per square with radiation lvl4, so I'm done.

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 17th, 2014, 7:27 am

random anon wrote:Update 5 increased lvl4 rad damage from 40 to 400, making my sj solo run obsolete bc getting Cleric's Cross, Eye of Providence and Clay Wizard Figurine was essential, and didn't fix slaughter in The Prison (patch notes don't mention it), so that's it for that run, no more interest in this game at all (I've completed it two times before).
That would be a real pity Random Anon. I can agree that the interest in the game is going down. Other games and new challenges are on the way. But to be honest: The trinkets you posted.... hmmmm... i can swear that i didnt used any of them in my last run. Sure they are nice to have. But essential? ;)

In the meanwhile i had my fun with the Tinker. The not-fixed-prison is waiting and after this some final farming before flying to California. I really need a better weapon soon...

random anon
Acolyte
Posts: 65
Joined: October 14th, 2014, 6:39 am

Re: Solo Ranger Experience Guide

Post by random anon » December 17th, 2014, 7:41 am

Harpagornis wrote:The trinkets you posted.... hmmmm... i can swear that i didnt used any of them in my last run. Sure they are nice to have. But essential?
There's nothing wrong with not being able to reach Canyon before getting better radsuits, as previous patch disabled Red in Prison and Rick's RV can't be found randomly, so increasing rad damage follows same initial trend, as Vargas' messages in Canyon - not to mention being able to reach Damonta even before Radio Tower - kinda breaks the storyline. It's just that I made my run as unorthodox as possible and counted on those 3 trinkets, even made videos with all that, so this trick is now obsolete as this particular run is, I would need to restart from scratch and get more levels before Ag Center/Highpool to compensate trinkets with skillpoints to make it actual. And it may happen that while doing this there'll be update 6 with rebalance that'll break my run again, so no.

Harpagornis
Scholar
Posts: 136
Joined: November 19th, 2014, 6:58 am

Re: Solo Ranger Experience Guide

Post by Harpagornis » December 19th, 2014, 11:59 am

I am going to pause the Blade-Solo-Run. Why? Oh, its quite simple: I am bored. After getting the Makeshift Sword in California even the dreaded random encounters have lost most of their danger. With other words: There is no real challenge. The only battles that would be worth testing are the Whittier Ambush and the Final Battle (without any help). But thats not enough to go further. If someone else wants to play on with the Blade i can send you the save game (plz remember that i am playing with the Weapon-Rebalance-Mod). At the moment i am done with the game...

User avatar
HalloweenWeed
Acolyte
Posts: 72
Joined: December 6th, 2014, 3:31 pm

Re: Solo Ranger Experience Guide

Post by HalloweenWeed » March 20th, 2015, 8:03 pm

What about the "Save the condemned man" quest, in Angel Oracle? How would that work, or would you have to just skip it?
Skyrim was the best game ever so far IMO, with Far Cry 3 a close second.
My computer - "Adam": http://www.modsrigs.com/detail.aspx?buildid=25610
Wife's - "Eve": http://www.modsrigs.com/detail.aspx?buildid=27616

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest