[MOD Q] texture locations and names

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agris
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[MOD Q] texture locations and names

Post by agris » March 13th, 2017, 10:41 am

Hi,

I'm looking for the location (what *.asset file) and name of the textures that define the Pc's selection circles, and the texture that is used for the ostentatious NPC nameplates (tooltip bling) that appear when we hold down tab.

My goal is to replace the baroque selection circles with circles, and to replace the tooltip nameplates with an empty file / 100% transparency texture.

I've found reference to both in resources.assets (using the unity assets bundle extractor). Therein you can find references to the *SelectionCircle shaders and objects used for their definition and rendering, but not the texture file itself. Same for tooltips.

I understand that dropping in replacement textures won't be perfect, but it's a first step. If one of the developers would please provide me with the asset filename(s) and texture names, I would appreciate it.

edit: In addition to the texture for the PCs/NPCs selection circles and NPC's 'pilot wings', I'm also looking for the texture names/asset files for the the L/R mouse button image prompts and the corresponding box texture that appears under them.

Thanks!

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sear
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Re: [MOD Q] texture locations and names

Post by sear » March 21st, 2017, 4:23 pm

The texture files are (I think):

Circles:
...\Assets\Data\Art\FX\Test\pc.png
...\Assets\Data\Art\FX\Test\pc_expended.png
...\Assets\Data\Art\FX\Test\neutral.png
...\Assets\Data\Art\FX\Test\enemy.png

NPC Hover Art:
...\Assets\Data\UI\Elements\MobTooltip\NPC-HoverDiv_Friendly.png
...\Assets\Data\UI\Elements\MobTooltip\NPC-HoverDiv_Enemy.png

I don't know what asset file they live in, though.

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agris
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Re: [MOD Q] texture locations and names

Post by agris » March 22nd, 2017, 9:54 am

Thanks Sea!

You can find everything in globalgamemanagers, fyi.

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agris
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Re: [MOD Q] texture locations and names

Post by agris » March 23rd, 2017, 8:31 am

sear wrote:The texture files are (I think):

Circles:
...\Assets\Data\Art\FX\Test\pc.png
...\Assets\Data\Art\FX\Test\pc_expended.png
...\Assets\Data\Art\FX\Test\neutral.png
...\Assets\Data\Art\FX\Test\enemy.png

NPC Hover Art:
...\Assets\Data\UI\Elements\MobTooltip\NPC-HoverDiv_Friendly.png
...\Assets\Data\UI\Elements\MobTooltip\NPC-HoverDiv_Enemy.png

I don't know what asset file they live in, though.
Do the 'interact' icons (spyglass, etc) have a generalized naming format?

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sear
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Re: [MOD Q] texture locations and names

Post by sear » March 23rd, 2017, 9:30 am

agris wrote:Do the 'interact' icons (spyglass, etc) have a generalized naming format?
...\Assets\Data\UI\Icons\icon-Examinable_Default.png
...\Assets\Data\UI\Icons\icon-Loot_Default.png
...\Assets\Data\UI\Icons\icon-Scripted-Interaction_Default.png

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agris
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Re: [MOD Q] texture locations and names

Post by agris » March 23rd, 2017, 2:11 pm

Once again, thanks!

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