request: scenario modules

Community created content (fanart, fanfictions) for Torment: Tides of Numenera (Numenera art/fiction also welcome).
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Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Hi,

I'd like to know if, or, when, there's any plan to release this story as a module for players to be run through by a D.M. :idea: I feel like there's some good material here and in the rpg add on. I'd definitely be grateful. Heck I'd even :geek: shill out a few shins...
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Note. This should probably be moved to the fan-made forums?
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anonymous6059
Adventurer
Posts: 786
Joined: January 5th, 2016, 6:45 pm
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Ningauble wrote:Hi,

I'd like to know if, or, when, there's any plan to release this story as a module for players to be run through by a D.M. :idea: I feel like there's some good material here and in the rpg add on. I'd definitely be grateful. Heck I'd even :geek: shill out a few shins...
Well, they did release the Explorer's guide a while back. Its a companion that was designed for table-top players... Not sure if that is what you mean though. Just head on over the the MCG store if you're interested. https://www.montecookgames.com/torment- ... ers-guide/
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Not what I meant. I want a module to run this story line for players maybe.
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Firkraag
Adventurer
Posts: 683
Joined: October 28th, 2014, 8:49 am
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Maybe, ask Monte Cook. He makes tabletop RPGs.

Everything that man touches sells, as if it's made of gold (it isn't). Maybe he can cobble something up. ;)
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

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