[Mod]German Translation Fixes

Community created content (fanart, fanfictions) for Torment: Tides of Numenera (Numenera art/fiction also welcome).

Moderator: Memovira Goons

Post Reply
Kulin
Novice
Posts: 39
Joined: February 26th, 2014, 3:44 am

[Mod]German Translation Fixes

Post by Kulin » February 28th, 2017, 9:28 am

Hi,

i made some fixes to the german translation, especially for character creation until now, who were really annoying and follow you through the entire game. I changed all Descriptors that lead for example to "schlau Nano" into "Schlauer Nano"(i used the male form, also for female characters, because "Schlaue Jack" sounds a bit strange).

I also changed the Flex-Skill translation "Biegefähigkeit" from the Jack into "Anpassungsfähigkeit".

I also fixed some dialogues that had some errors in them.

You can download it here:

https://www.dropbox.com/s/3i0tg3f69x4ov ... d.zip?dl=0

Just unzip it in your "Torment Tides of Numerna"-Folder(where the WIN, Extra and CommonRedist folders sit).

Copyright: this is meant as a starting point. So you can do whatever you want with it. I go on updating this file as i play more.

Kulin
Novice
Posts: 39
Joined: February 26th, 2014, 3:44 am

Re: [Mod]German Translation Fixes

Post by Kulin » March 1st, 2017, 12:09 pm

More Updates to the Mod:

Kindische und Kindischer who seem to be translations for Girl and Boy have been renamed to Junge und Mädchen.

Also added some other error corrections in dialogues.

Link in the first post is still current.

User avatar
vv221
Forum Moderator
Posts: 553
Joined: April 10th, 2013, 6:43 am
Location: France
Contact:

Re: [Mod]German Translation Fixes

Post by vv221 » March 1st, 2017, 12:15 pm

I moved your thread into the "Community Content" sub-forum, I think it will have a better visibility here ;)

Kulin
Novice
Posts: 39
Joined: February 26th, 2014, 3:44 am

Re: [Mod]German Translation Fixes

Post by Kulin » March 2nd, 2017, 2:59 am

Thanks! :)

I corrected some more dialogues. Unfortunately it gets much worse after the Beta content. :(

Some parts even seem to be translated by some kind of translation tool and are close to unreadable.

I fixed the content i've seen and updated the file in the first post.

Madscientist
Initiate
Posts: 14
Joined: March 31st, 2017, 10:07 am

Re: [Mod]German Translation Fixes

Post by Madscientist » March 31st, 2017, 10:46 am

Hallo. Its nice that you do a translation.
Did you talk with those who did the german translation mod for Pillars of Eternity?
Here is the link: http://forums.obsidian.net/topic/81258- ... ns-german/
Xaratas and Aurelio did a great job, maybe they have some advice for you. I was just reporting some errors and they fixed it.
Right now I play in english, maybe I try it in german again later.

vio7
Initiate
Posts: 1
Joined: April 11th, 2017, 6:04 pm

Re: [Mod]German Translation Fixes

Post by vio7 » April 11th, 2017, 6:28 pm

u can find the project from Aurelio(who did the translation fixes for pillars of eternity) here on github
https://github.com/AurelioSilver/tideso ... rman-patch

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest