Saved all named Castoffs, but

For discussing Torment's story, setting, and characters. Ninth World discussions encouraged. Spoilers allowed.

Moderator: Memovira Goons

Post Reply
GasMaskFan
Explorer
Posts: 401
Joined: August 3rd, 2014, 1:08 pm

Saved all named Castoffs, but

Post by GasMaskFan »

Sooo I managed to activate pyramid thingy(involved a lot of speed increasing items and rushing towards it. And restarts. A lot of restarts) before Sorrow killed any of named castoffs, including the one whose name I forgot how to spell who tried to sacrifice herself, but doesn't seem like game reacts to that : D I mean even strategy guide assumes she dies no matter what
The gas mask enthusiast
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Re: Saved all named Castoffs, but

Post by Ningauble »

OMG NO I WAS DETERMINED THAT IN MY NEXT PLAY THROUGH I WOULD DO THIS. InEXile WHY YOU DO THIS!
Abdullah
Initiate
Posts: 12
Joined: March 4th, 2017, 12:24 am

Re: Saved all named Castoffs, but

Post by Abdullah »

What does one playthrough matter anyway?
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Re: Saved all named Castoffs, but

Post by Ningauble »

Abdullah wrote:What does one playthrough matter anyway?
:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
User avatar
DanielCoffey
Acolyte
Posts: 64
Joined: June 4th, 2015, 6:50 am
badge image for 3rz1is.png
badge image for ijw2ib.png

Re: Saved all named Castoffs, but

Post by DanielCoffey »

I was actually going to suggest they make a couple of Achievements for this... save one more more castoffs or save all castoffs apart from Aadiriis as she is scripted to die (normally).

I managed to save all four (Mr Coward, Mr Dendra O'Hur and both Mr and Mrs We-can't-agree) on my second playthrough of that fight.
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Re: Saved all named Castoffs, but

Post by Ningauble »

Query: Saving Mr Dendra O'Hur. Do you ever meet him again?
Maerd
Initiate
Posts: 2
Joined: March 4th, 2017, 8:03 pm

Re: Saved all named Castoffs, but

Post by Maerd »

Ningauble wrote:Query: Saving Mr Dendra O'Hur. Do you ever meet him again?
No. And I was very disappointed. What's the point of talking to him in combat if devs decided he's going to die in any case.
Ningauble
Novice
Posts: 34
Joined: April 17th, 2016, 7:26 pm

Re: Saved all named Castoffs, but

Post by Ningauble »

UGH
User avatar
Grampybone
Acolyte
Posts: 94
Joined: April 27th, 2012, 8:13 pm
badge image for 5p2s6t.png
badge image for 3rz1is.png

Re: Saved all named Castoffs, but

Post by Grampybone »

Just went through this part, Christ it's so unpredictable and buggy. Utterly disappointed there was no achievement.
Atnas
Initiate
Posts: 20
Joined: February 27th, 2017, 4:16 am

Re: Saved all named Castoffs, but

Post by Atnas »

It's pointless, utterly pointless. I managed to save all of the named ones through some tricky planning- fuck, doesn't matter. Brilliant.
Neuromancer
Initiate
Posts: 13
Joined: March 16th, 2017, 8:02 am

Re: Saved all named Castoffs, but

Post by Neuromancer »

Glad I said screw it and put everyone in harm's way except for my character just to make it to the pyramid. Everyone died lol.... Mind you most of that was lag related ... Narrowly escaped. They should have an achievement for that. One step way from being casted off into nothingness
eNTi
Scholar
Posts: 103
Joined: April 21st, 2012, 1:27 am
badge image for 5p2s6t.png
badge image for 3rz1is.png

Re: Saved all named Castoffs, but

Post by eNTi »

Does anything in game matter that doesn't outright kill you?
User avatar
anonymous6059
Adventurer
Posts: 786
Joined: January 5th, 2016, 6:45 pm
badge image for 3rz1is.png

Re: Saved all named Castoffs, but

Post by anonymous6059 »

Atnas wrote:It's pointless, utterly pointless. I managed to save all of the named ones through some tricky planning- fuck, doesn't matter. Brilliant.
Yeah that really sucks. I didn't even know it was possible. Once I say The Sorrow liquefy a random Castoff I was out. I can't believe you managed to save them all and wasn't rewarded in any way for that effort. The game is broken. I've already shelved it. :cry:
Rink
Acolyte
Posts: 61
Joined: April 9th, 2012, 11:40 am

Re: Saved all named Castoffs, but

Post by Rink »

Doesn't matter? You actually do meet some of them in the calm later, maybe the options change?
Even if you would never see them again, I think it does matter in your mind if you just let them die or if they live on and you just may have been too busy with other things to meet them again after they landed somewhere in the bloom. Don't you think?
--------------------------------------------------------
You can't stay young - but you can refuse to grow old.
acm
Acolyte
Posts: 77
Joined: March 11th, 2017, 4:12 am
badge image for 3rz1is.png

Re: Saved all named Castoffs, but

Post by acm »

It was one of the key scenes of the game, I was definitely expecting to see them again. Maybe banding together to form a "united castoff front" against the sorrow as a thanks, or some secret way to extract info from corpses like in PST. The question is rather: Why shouldn't they appear again?
User avatar
Firkraag
Adventurer
Posts: 683
Joined: October 28th, 2014, 8:49 am
badge image for 3rz1is.png

Re: Saved all named Castoffs, but

Post by Firkraag »

Ironically, two of which I released last... was the two who have died, while Tybir who went to save them, was running away.
"I am a warhead of weaponized Truth." The Last Castoff (non-canon).

Image ©
Post Reply

Return to “TTON: Story Discussion”