anonymous6059 wrote:See I thought that it was following the same path that Pillars of Eternity had. They made a game that was pretty much an exact replica of Baldur's gate only better.
I liked BG much more than PoE - PoE was a nice enough game, I finished it once, will probably finish it once more now that the White March is finished, but it was not BG level to me. It had some nice moments, but the combat was a bit too blurry/fuzzy and too repetitive, and they didn't manage (IMHO) to get the same level of ambiance and captivating the player that BG did. I especially loved the beginning of BG, when you're thrown out in the huge wildnerness alone (well, with Imoen), as a 1st level character. The large overland area, combined with the music and ambient sound and effects (rain, ...) combined with the weakness of a AD&D 1st-level character combined with the story really gave me the feeling of being lost and scared, in a way very few games managed to replicate. But well, not being as good as BG (which is, to me, the second best RPG ever after PsT) doesn't mean PoE isn't good
anonymous6059 wrote:I just couldn't see how a RPG could be any good without a decent amount of interesting combat. (decent amount= like every 5-15 mintues)
You don't have combat every 5-15 minutes in PST, at least the way I play it. You've some areas which are rich in combat (under-Sigil, Modron Maze, ...) but you also have full hours of gameplay without a single battle, and those are the best parts of the game.
anonymous6059 wrote:The lore, writing, and artwork are all amazing don't get me wrong, but this just isn't a remake of PST from what i've seen so far.
Well, it was never supposed to be a "remake", but a "spiritual successor", a spiritual successor shares some key aspects of the original (story-driven, deliciously weird settings, text-heavy, philosophical themes, character-centered narrative, ...) but also differ in some - but we are entering semantics here so I'll stop
anonymous6059 wrote:I know advertising it as such was one hell of a way to get cash though and to be honest the only way to convince people to make this game a possibility. Plus, I really don't know how many people have actually played PST.
Well, there is a big enough crowd that played and loved PST, and wanted a similar game in the sense of what I wrote above, and InXile offered making a game for those people, and enough of us wanted it so much that we gave lots of money to inXile to allow them to make it, and so far they seem to be on the right tracks for fulfilling the desires of the PST fans who untrusted them, so all seems a good love story
anonymous6059 wrote:Its a pretty difficult game to get to run smoothly on a modern computer, trust me mine still has random CTDs and I've spent hours modding it.
I advise you to follow GOG's modding guide, http://www.gog.com/news/mod_spotlight_p ... mods_guide
works pretty well and is not that hard to follow.
anonymous6059 wrote:The original was aimed at teenagers.
Well, I was a teenager back then (on my late teens, 18-19). And I loved the "low combat", "text heavy" part of the game - but then, I was an odd teenager preferring pen&paper RPGs and reading novels to action games and watching series. But anyway TTON mostly calls for those who were teenagers at the time of PsT and who now are in their 30s
If teenagers of today can play and enjoy it too, great for them, but I don't think it's the main traget demographics.
The game comes off as a homage to what these adults want to have again, their childhood. Then again they don't because they are adults and Inxile knows that. Not sure if that makes and sense or just sounds insulting.
I don't see anything insulting in that, I see no problem with adults wanting to fall back into the wonder and joy of childhood for a couple of hours after a hard day of work
anonymous6059 wrote:Which kind of confuses me because I never really expected for a developers to actually try so hard to deliver what their backers actually want. The game really feels like its all about art for arts sake. Is it going to make a ton of money? I don't think it will personally.
InXile definitely took a risk, and did their best to stick to their artistic vision - but I think you'll be surprised and the game will make money nonetheless. It's still one of the highest Kickstarter-funded game ever, with above $4 millions dollars collected in the KS and one million in slacker backer. And the "Early Access" (despite being a very early beta/late alpha stage) is doing well on Steam, AFAIK.
So yeah I'm off to spend the next 200+ hours exploring the Beta. Game is so good.