anonymous6059 wrote:Drool your making my life hard man. You just pretty much did exactly what I asked you not to do.
It's a rock fight and we're both chucking rocks while requesting the other stop.
I was interested in the fact that you've played that dice-less RPG set in Amber. I'm actually reading The Guns of Avalon right now. So I'd love to hear about that RPG even though its extremely off-topic. Been really wondering if it was any good.
Briefly, since it is off topic, Amber diceless, more than any other RPG I've played, is deeply
reliant on the imagination and the skill of both the GM and the players. In some ways, it's less an RPG and more a collaborative novel. It's a strange experience, but when done right, it's pretty damn amazing. With an unskilled or uncreative GM, it would likely be an absolute trainwreck.
I also didn't know you could play through fallout 1 as a pacifist.... If you could though I wouldn't think that would make it a point and click game. You'd just be playing a CRPG without fighting.
One of the core design philosophies of Fallout was that for every problem, you could Fight, Stealth, or Talk, which is probably why you can talk the Master into suicide.
Okay. I've taken the time to try and explain the meaning of those two words and now my head hurts. If we disagree on the what a RPG is that's fine. You just asked so I thought I'd answer to be polite, but I'm not feeling like its getting us anywhere.
Your definitions are reasonable. I disagree on some of the particulars, but that's to be expected. The problem was people using different core axioms and trying to talk like those were in line, which leads to confusion.
Your definition of "adventure game" is likely as good as any out there. However, there's more than just definitions going on here (hence the semantic debates). There's also the connotations
of the phrase "adventure game". Those connotations are why people get up in arms when you (and others) say that Torment without combat is just going to be an adventure game. You mean your neutral definition; people hear the loaded implication.
For example: Sherlock Holmes was a brilliant detective, and a comparison of one's reasoning skills to him is going to viewed as praise. Except, when someone says something obvious and you reply with, "no shit, Sherlock," you're using Sherlock as an insult, even though he was a brilliant character. Likewise, even if you think King's Quest is the best game ever created, calling an intended RPG and adventure game is seen as an insult.
I simply don't see how this could be a bad idea or how it could make the game worse. If anything it seems only to be a good idea. Still, I'd love to hear why this won't happen or why it would be bad if it did.
Well, it looks like you can pick some fights if you want, but those are likely to have consequences. That said, I'm personally looking at this game as a bit of an experiment; to see if a (nearly) combat-free cRPG can actually work. I'm rather curious to see if it will, and burning resources finding extra ways to shovel in meaningless combat seems counterproductive to me.