That's exactly how I feel too.Tides wrote: For me Numenera would be boring if it's point and click adventure with hardly any combat. In Pillars even the so called trash mobs are quite challenging.
Now let me praise the game for a second:
I haven't tried the beta, but from what I've watched on youtube and twitch the lore, depth, and look are all amazing. I feel like I could really get lost playing through TToN. I think it would take several play throughs to really absorb all the work the developers have put into this game. Its almost more of a work of art than a game.
That's the only problem though, that they might be seeing the game as only art and not as a video game. Which I mean is okay if that's what they want to do. I'm still going to play the game. I just don't know if it's going to hold my attention and challenge me in the same way that POE or Baldur's Gate has done.
My solution is to just make it where different choices in the game create increased combat encounters. I'm thinking about how in Baldur's Gate, when being caught stealing the guards or in BG2 when you'd use magic in that one town. Just give TToN a handful of bizarre rules that you wouldn't break normally but which you could just to have some fun. After having done whatever rule-breaking activity you'd then be hit by respawning enemies every time you entered that area. This way its not just a silly toggle option, though I'd be fine with that. Instead it would make the game even more realistic really. Example, you walk into a section of the city which has an affinity for nature. You find a sign that says in large text, "DO NOT WALK ON GRASS". If you do then from that point on random hippies try and attack you.
That's what I'd do If I knew anything about making games.